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Social learning in nonatomic routing games

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  • Macault, Emilien
  • Scarsini, Marco
  • Tomala, Tristan

Abstract

We consider a discrete-time nonatomic routing game with variable demand and uncertain costs. Given a routing network with single origin and destination, the cost function of each edge depends on some uncertain persistent state parameter. At every period, a random traffic demand is routed through the network according to a Wardrop equilibrium. The realized costs are publicly observed and the public Bayesian belief about the state parameter is updated. We say that there is strong learning when beliefs converge to the truth and weak learning when the equilibrium flow converges to the complete-information flow. We characterize the networks for which learning occurs. We prove that these networks have a series-parallel structure and provide a counterexample to show that learning may fail in non-series-parallel networks.

Suggested Citation

  • Macault, Emilien & Scarsini, Marco & Tomala, Tristan, 2022. "Social learning in nonatomic routing games," Games and Economic Behavior, Elsevier, vol. 132(C), pages 221-233.
  • Handle: RePEc:eee:gamebe:v:132:y:2022:i:c:p:221-233
    DOI: 10.1016/j.geb.2022.01.003
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    More about this item

    Keywords

    Routing games; Incomplete information; Social learning; Series-parallel network; Wardrop equilibrium;
    All these keywords.

    JEL classification:

    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
    • C73 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Stochastic and Dynamic Games; Evolutionary Games
    • D83 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Search; Learning; Information and Knowledge; Communication; Belief; Unawareness

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