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Dominated Actions in Imperfect-Information Games

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  • Sam Ganzfried

Abstract

Dominance is a fundamental concept in game theory. In strategic-form games dominated strategies can be identified in polynomial time. As a consequence, iterative removal of dominated strategies can be performed efficiently as a preprocessing step for reducing the size of a game before computing a Nash equilibrium. For imperfect-information games in extensive form, we could convert the game to strategic form and then iteratively remove dominated strategies in the same way; however, this conversion may cause an exponential blowup in game size. In this paper we define and study the concept of dominated actions in imperfect-information games. Our main result is a polynomial-time algorithm for determining whether an action is dominated (strictly or weakly) by any mixed strategy in n-player games, which can be extended to an algorithm for iteratively removing dominated actions. This allows us to efficiently reduce the size of the game tree as a preprocessing step for Nash equilibrium computation. We explore the role of dominated actions empirically in the "All In or Fold" No-Limit Texas Hold'em poker variant.

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  • Sam Ganzfried, 2025. "Dominated Actions in Imperfect-Information Games," Papers 2504.09716, arXiv.org.
  • Handle: RePEc:arx:papers:2504.09716
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    References listed on IDEAS

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    1. Ehud Kalai & Eitan Zemel, 1988. "On The Order of Eliminating Dominated Strategies," Discussion Papers 789, Northwestern University, Center for Mathematical Studies in Economics and Management Science.
    2. Itzhak Gilboa & Ehud Kalai & Eitan Zemel, 1989. "The Complexity of Eliminating Dominated Strategies," Discussion Papers 853, Northwestern University, Center for Mathematical Studies in Economics and Management Science.
    3. Itzhak Gilboa & Ehud Kalai & Eitan Zemel, 1993. "The Complexity of Eliminating Dominated Strategies," Mathematics of Operations Research, INFORMS, vol. 18(3), pages 553-565, August.
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