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Approximate solutions for expanding search games on general networks

Author

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  • Steve Alpern

    (University of Warwick)

  • Thomas Lidbetter

    (Rutgers Business School)

Abstract

We study the classical problem introduced by R. Isaacs and S. Gal of minimizing the time to find a hidden point H on a network Q moving from a known starting point. Rather than adopting the traditional continuous unit speed path paradigm, we use the dynamic “expanding search” paradigm recently introduced by the authors. Here the regions S(t) that have been searched by time t are increasing from the starting point and have total length t. Roughly speaking the search follows a sequence of arcs $$a_i$$ a i such that each one starts at some point of an earlier one. This type of search is often carried out by real life search teams in the hunt for missing persons, escaped convicts, terrorists or lost airplanes. The paper which introduced this type of search solved the adversarial problem (where H is hidden to maximize the time to be found) for the cases where Q is a tree or is 2-arc-connected. This paper’s main contribution is to give two strategy classes which can be used on any network and have expected search times which are within a factor close to 1 of the value of the game (minimax search time). These strategies classes are respectively optimal for trees and 2-arc-connected networks. We also solve the game for circle-and-spike networks, which can be considered as the simplest class of networks for which a solution was previously unknown.

Suggested Citation

  • Steve Alpern & Thomas Lidbetter, 2019. "Approximate solutions for expanding search games on general networks," Annals of Operations Research, Springer, vol. 275(2), pages 259-279, April.
  • Handle: RePEc:spr:annopr:v:275:y:2019:i:2:d:10.1007_s10479-018-2966-0
    DOI: 10.1007/s10479-018-2966-0
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    References listed on IDEAS

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    1. Steve Alpern, 2011. "Find-and-Fetch Search on a Tree," Operations Research, INFORMS, vol. 59(5), pages 1258-1268, October.
    2. David J. Eckman & Lisa M. Maillart & Andrew J. Schaefer, 2016. "Optimal pinging frequencies in the search for an immobile beacon," IISE Transactions, Taylor & Francis Journals, vol. 48(6), pages 489-500, June.
    3. Kyle Y. Lin & Michael P. Atkinson & Timothy H. Chung & Kevin D. Glazebrook, 2013. "A Graph Patrol Problem with Random Attack Times," Operations Research, INFORMS, vol. 61(3), pages 694-710, June.
    4. Steve Alpern & Thomas Lidbetter, 2013. "Mining Coal or Finding Terrorists: The Expanding Search Paradigm," Operations Research, INFORMS, vol. 61(2), pages 265-279, April.
    5. Steve Alpern, 2011. "A New Approach to Gal’s Theory of Search Games on Weakly Eulerian Networks," Dynamic Games and Applications, Springer, vol. 1(2), pages 209-219, June.
    6. Steve Alpern & Thomas Lidbetter, 2015. "Optimal Trade-Off Between Speed and Acuity When Searching for a Small Object," Operations Research, INFORMS, vol. 63(1), pages 122-133, February.
    7. Alpern, Steven & Lidbetter, Thomas, 2015. "Optimal trade-off between speed and acuity when searching for a small object," LSE Research Online Documents on Economics 61504, London School of Economics and Political Science, LSE Library.
    8. Robbert Fokkink & Ken Kikuta & David Ramsey, 2017. "The search value of a set," Annals of Operations Research, Springer, vol. 256(1), pages 63-73, September.
    9. Liu, Dehai & Xiao, Xingzhi & Li, Hongyi & Wang, Weiguo, 2015. "Historical evolution and benefit–cost explanation of periodical fluctuation in coal mine safety supervision: An evolutionary game analysis framework," European Journal of Operational Research, Elsevier, vol. 243(3), pages 974-984.
    10. Steven M. Shechter & Farhad Ghassemi & Yasin Gocgun & Martin L. Puterman, 2015. "Technical Note—Trading Off Quick versus Slow Actions in Optimal Search," Operations Research, INFORMS, vol. 63(2), pages 353-362, April.
    11. Vic Baston & Kensaku Kikuta, 2015. "Search games on a network with travelling and search costs," International Journal of Game Theory, Springer;Game Theory Society, vol. 44(2), pages 347-365, May.
    12. Lidbetter, Thomas, 2013. "Search games with multiple hidden objects," LSE Research Online Documents on Economics 55103, London School of Economics and Political Science, LSE Library.
    13. Reijnierse, J H & Potters, J A M, 1993. "Search Games with Immobile Hider," International Journal of Game Theory, Springer;Game Theory Society, vol. 21(4), pages 385-394.
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    Cited by:

    1. Ben Hermans & Roel Leus & Jannik Matuschke, 2022. "Exact and Approximation Algorithms for the Expanding Search Problem," INFORMS Journal on Computing, INFORMS, vol. 34(1), pages 281-296, January.
    2. Angelopoulos, Spyros & Lidbetter, Thomas, 2020. "Competitive search in a network," European Journal of Operational Research, Elsevier, vol. 286(2), pages 781-790.
    3. Lidbetter, Thomas, 2020. "Search and rescue in the face of uncertain threats," European Journal of Operational Research, Elsevier, vol. 285(3), pages 1153-1160.
    4. Garrec, Tristan & Scarsini, Marco, 2020. "Search for an immobile hider on a stochastic network," European Journal of Operational Research, Elsevier, vol. 283(2), pages 783-794.

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