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Search games with multiple hidden objects

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  • Lidbetter, Thomas

Abstract

We consider a class of zero-sum search games in which a Searcher seeks to minimize the expected time to find several objects hidden by a Hider. We begin by analyzing a game in which the Searcher wishes to find $k$ balls hidden among $n>k$ boxes. There is a known cost of searching each box, and the Searcher seeks to minimize the total expected cost of finding all the objects in the worst case. We show that it is optimal for the Searcher to begin by searching a $k$-subset $H$ of boxes with probability $\nu(H)$, which is proportional to the product of the search costs of the boxes in $H$. The Searcher should then search the $n-k$ remaining boxes in a random order. A worst-case Hider distribution is the distribution $\nu$. We distinguish between the case of a smart Searcher who can change his search plan as he goes along and a normal Searcher who has to set out his plan from the beginning. We show that a smart Searcher has no advantage. We then show how the game can be formulated in terms of a more general network search game, and we give upper and lower bounds for the value of the game on an arbitrary network. For $2$-arc connected networks (networks that cannot be disconnected by the removal of fewer than two arcs), we solve the game for a smart Searcher and give an upper bound on the value for a normal Searcher. This bound is tight if the network is a circle.

Suggested Citation

  • Lidbetter, Thomas, 2013. "Search games with multiple hidden objects," LSE Research Online Documents on Economics 55103, London School of Economics and Political Science, LSE Library.
  • Handle: RePEc:ehl:lserod:55103
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    File URL: http://eprints.lse.ac.uk/55103/
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    References listed on IDEAS

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    1. Shmuel Gal, 2001. "On the optimality of a simple strategy for searching graphs," International Journal of Game Theory, Springer;Game Theory Society, vol. 29(4), pages 533-542.
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    Cited by:

    1. Bastián Bahamondes & Mathieu Dahan, 2024. "Hide-and-Seek Game with Capacitated Locations and Imperfect Detection," Decision Analysis, INFORMS, vol. 21(2), pages 110-124, June.
    2. Hellerstein, Lisa & Lidbetter, Thomas, 2023. "A game theoretic approach to a problem in polymatroid maximization," European Journal of Operational Research, Elsevier, vol. 305(2), pages 979-988.
    3. Steve Alpern, 2017. "Hide-and-Seek Games on a Network, Using Combinatorial Search Paths," Operations Research, INFORMS, vol. 65(5), pages 1207-1214, October.
    4. Alpern, Steve & Lidbetter, Thomas, 2020. "Search and Delivery Man Problems: When are depth-first paths optimal?," European Journal of Operational Research, Elsevier, vol. 285(3), pages 965-976.
    5. Lidbetter, Thomas, 2020. "Search and rescue in the face of uncertain threats," European Journal of Operational Research, Elsevier, vol. 285(3), pages 1153-1160.
    6. Garrec, Tristan, 2019. "Continuous patrolling and hiding games," European Journal of Operational Research, Elsevier, vol. 277(1), pages 42-51.
    7. Yolmeh, Abdolmajid & Baykal-Gürsoy, Melike, 2021. "Weighted network search games with multiple hidden objects and multiple search teams," European Journal of Operational Research, Elsevier, vol. 289(1), pages 338-349.
    8. Lidbetter, Thomas & Lin, Kyle Y., 2019. "Searching for multiple objects in multiple locations," European Journal of Operational Research, Elsevier, vol. 278(2), pages 709-720.
    9. Wettergren, Thomas A., 2021. "Game-based modeling of independent searchers who share a common goal," Applied Mathematics and Computation, Elsevier, vol. 391(C).
    10. Robbert Fokkink & Thomas Lidbetter & László A. Végh, 2019. "On Submodular Search and Machine Scheduling," Management Science, INFORMS, vol. 44(4), pages 1431-1449, November.
    11. Lisa Hellerstein & Thomas Lidbetter & Daniel Pirutinsky, 2019. "Solving Zero-Sum Games Using Best-Response Oracles with Applications to Search Games," Operations Research, INFORMS, vol. 67(3), pages 731-743, May.
    12. Steve Alpern & Thomas Lidbetter, 2019. "Approximate solutions for expanding search games on general networks," Annals of Operations Research, Springer, vol. 275(2), pages 259-279, April.
    13. Bui, Thuy & Lidbetter, Thomas & Lin, Kyle Y., 2024. "Optimal pure strategies for a discrete search game," European Journal of Operational Research, Elsevier, vol. 313(2), pages 767-775.
    14. Robbert Fokkink & Ken Kikuta & David Ramsey, 2017. "The search value of a set," Annals of Operations Research, Springer, vol. 256(1), pages 63-73, September.

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    More about this item

    Keywords

    search game; network; discrete optimization;
    All these keywords.

    JEL classification:

    • J50 - Labor and Demographic Economics - - Labor-Management Relations, Trade Unions, and Collective Bargaining - - - General

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