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Field Theory and Working With Group Dynamics in Debriefing

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  • Kristina Hermann

Abstract

Purpose . The purpose of this article is to show how the group-dynamic approach , as developed by the social psychologist Kurt Lewin in his field theory , deepens learning during the debriefing phase. Design/Methodology/Approach . This article offers insight into Lewin’s field theory and its main principles for social learning within groups by addressing the group dynamics of simulation and gaming. We discuss the potential gains of using emerging group dynamics , and present concrete methodological suggestions. Findings . Seen from a systemic-constructivist view , group conflicts often mirror those in organizational, contextual, or social settings. These conflicts and contradictions can be made visible through emotions. Connecting emotions and simulation dynamics makes the insights for participants more relevant and easily transferable to real life situations. Limitations/Implications . Lewin’s ideas have spread widely, and many researchers have worked to develop them further. Lewin’s thoughts seem to be integral to Simulation & Gaming , although links to his work are not often cited or mentioned explicitly. Despite his theory’s apparent impact on much of gaming and simulation, many gamers still fail to integrate principles of group dynamics in game and debriefing design. Originality/Value . Group dynamic s during simulations are often close to real life experiences and can be very demanding. Facilitators may link group dynamics to the content of the simulation, thereby deepening social learning and the understanding of complex systems .

Suggested Citation

  • Kristina Hermann, 2015. "Field Theory and Working With Group Dynamics in Debriefing," Simulation & Gaming, , vol. 46(2), pages 209-220, April.
  • Handle: RePEc:sae:simgam:v:46:y:2015:i:2:p:209-220
    DOI: 10.1177/1046878115596100
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    References listed on IDEAS

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    1. Willy C. Kriz, 2003. "Creating Effective Learning Environments and Learning Organizations through Gaming Simulation Design," Simulation & Gaming, , vol. 34(4), pages 495-511, December.
    2. Willy Christian Kriz, 2010. "A Systemic-Constructivist Approach to the Facilitation and Debriefing of Simulations and Games," Simulation & Gaming, , vol. 41(5), pages 663-680, October.
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    Cited by:

    1. Timothy C. Clapper, 2015. "Theory to Practice in Simulation," Simulation & Gaming, , vol. 46(2), pages 131-136, April.
    2. Rudy McDaniel & Joseph Fanfarelli, 2016. "Building Better Digital Badges," Simulation & Gaming, , vol. 47(1), pages 73-102, February.

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