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Theorizing on the Treatment of Time in Simulation Gaming

Author

Listed:
  • Timo Lainema

    (University of Turku, Finland, timo.lainema@tse.fi)

Abstract

A key element in organizational decision making is the progress of time and the ability to live with it. This article discusses the factor of time in decision making and how time can be taken into account in computerized simulation gaming. The discussion is based on recent definitions and classifications of time. The author reflects on these classifications and argues that embedding a richer time conception could increase the application domain of simulation gaming in the organizational context. Finally, the author theorizes on the implications of continuous processing in simulation gaming. The results indicate that continuous gaming provides an intense and meaningful learning environment.

Suggested Citation

  • Timo Lainema, 2010. "Theorizing on the Treatment of Time in Simulation Gaming," Simulation & Gaming, , vol. 41(2), pages 170-186, April.
  • Handle: RePEc:sae:simgam:v:41:y:2010:i:2:p:170-186
    DOI: 10.1177/1046878108319870
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    References listed on IDEAS

    as
    1. Wanda J. Orlikowski & Jack J. Baroudi, 1991. "Studying Information Technology in Organizations: Research Approaches and Assumptions," Information Systems Research, INFORMS, vol. 2(1), pages 1-28, March.
    2. H Lee, 1999. "Time and information technology: monochronicity, polychronicity and temporal symmetry," European Journal of Information Systems, Taylor & Francis Journals, vol. 8(1), pages 16-26, March.
    3. Kenneth R. Goosen & Ron Jensen & Robert Wells, 2001. "Purpose and Learning Benefits of Simulations: A Design and Development Perspective," Simulation & Gaming, , vol. 32(1), pages 21-39, March.
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    Cited by:

    1. Enrico Gandolfi, 2016. "Subjective Temporalities at Play," Simulation & Gaming, , vol. 47(6), pages 720-750, December.
    2. José P. Zagal & Michael Mateas, 2010. "Time in Video Games: A Survey and Analysis," Simulation & Gaming, , vol. 41(6), pages 844-868, December.
    3. Precha Thavikulwat, 2017. "Recipes for Structural Fairness in Games," Simulation & Gaming, , vol. 48(5), pages 670-694, October.
    4. J. Tuomas Harviainen, 2016. "Increasing Impact of Simulation/Gaming and Simulation & Gaming," Simulation & Gaming, , vol. 47(6), pages 707-709, December.

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