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A framework for artifact assessment and theory testing

Author

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  • Jan H. G. Klabbers

    (KMPC, The Netherlands)

Abstract

Those who are involved in research in gaming and simulation find themselves in a dual position. One reason for this duality relates to the fact that researchers in gaming and simulation represent two distinct branches of science: the design and analytical sciences. The basic idea of the design sciences is to build and assess artifacts. The scientific method of the analytical sciences aims at developing and testing theories. Both pay attention to different notions of causality and apply different criteria of success. This article presents a framework both for artifact assessment and theory testing, which helps to better understand the distinct scientific and professional issues involved and to offer directions for cross-fertilization.

Suggested Citation

  • Jan H. G. Klabbers, 2006. "A framework for artifact assessment and theory testing," Simulation & Gaming, , vol. 37(2), pages 155-173, June.
  • Handle: RePEc:sae:simgam:v:37:y:2006:i:2:p:155-173
    DOI: 10.1177/1046878106287943
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    References listed on IDEAS

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    1. Willy Christian Kriz & Jan Ulrich Hense, 2006. "Theory-oriented evaluation for the design of and research in gaming and simulation," Simulation & Gaming, , vol. 37(2), pages 268-283, June.
    2. Joan E. van Aken, 2004. "Management Research Based on the Paradigm of the Design Sciences: The Quest for Field‐Tested and Grounded Technological Rules," Journal of Management Studies, Wiley Blackwell, vol. 41(2), pages 219-246, March.
    3. Laura Blasi & Berta Alfonso, 2006. "Increasing the transfer of simulation technology from R&D into school settings: An approach to evaluation from overarching vision to individual artifact in education," Simulation & Gaming, , vol. 37(2), pages 245-267, June.
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