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Unlocking the Power of Online Gaming: Exploring Its Potential as a Language and Communication Tool in the English Classroom - A Survey

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  • T Darvenkumar
  • W Christopher Rajasekaran

Abstract

Online games are believed to have excellent potential because they can hold students’ attention for long durations. It empowers the learners to participate more actively in the whole learning process. Communication is crucial in industry and higher education, so students must be proficient in LSRW (listening, Speaking, Reading, and Writing) skills. This study used a quantitative research method, a survey questionnaire, to gather tertiary-level students' perspectives on utilising online games to strengthen language and communication abilities. The participants in this study were tertiary-level students, and their ages ranged between 17 and 24 years. Google Forms was used to gather the responses to the survey. The collected data has been analysed using the SPSS (Statistical software for the social sciences). The result of the study shows that the use of online games in English language learning is becoming more popular, and learners are more interested to learn and practice the language through online games.

Suggested Citation

  • T Darvenkumar & W Christopher Rajasekaran, 2023. "Unlocking the Power of Online Gaming: Exploring Its Potential as a Language and Communication Tool in the English Classroom - A Survey," Studies in Media and Communication, Redfame publishing, vol. 11(6), pages 197-207, September.
  • Handle: RePEc:rfa:smcjnl:v:11:y:2023:i:6:p:197-207
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    References listed on IDEAS

    as
    1. Dongsong Zhang & Jay F. Nunamaker, 2003. "Powering E-Learning In the New Millennium: An Overview of E-Learning and Enabling Technology," Information Systems Frontiers, Springer, vol. 5(2), pages 207-218, April.
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    More about this item

    JEL classification:

    • R00 - Urban, Rural, Regional, Real Estate, and Transportation Economics - - General - - - General
    • Z0 - Other Special Topics - - General

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