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Are gamers better laparoscopic surgeons? Impact of gaming skills on laparoscopic performance in “Generation Y” students

Author

Listed:
  • Rabi Datta
  • Seung-Hun Chon
  • Thomas Dratsch
  • Ferdinand Timmermann
  • Luise Müller
  • Patrick Sven Plum
  • Stefan Haneder
  • Daniel Pinto dos Santos
  • Martin Richard Späth
  • Roger Wahba
  • Christiane Josephine Bruns
  • Robert Kleinert

Abstract

Background: Both laparoscopic surgery and computer games make similar demands on eye-hand coordination and visuospatial cognitive ability. A possible connection between both areas could be used for the recruitment and training of future surgery residents. Aim: The goal of this study was to investigate whether gaming skills are associated with better laparoscopic performance in medical students. Methods: 135 medical students (55 males, 80 females) participated in an experimental study. Students completed three laparoscopic tasks (rope pass, paper cut, and peg transfer) and played two custom-designed video games (2D and 3D game) that had been previously validated in a group of casual and professional gamers. Results: There was a small significant correlation between performance on the rope pass task and the 3D game, Kendall’s τ(111) = -.151, P = .019. There was also a small significant correlation between the paper cut task and points in the 2D game, Kendall’s τ(102) = -.180, P = .008. Overall laparoscopic performance was also significantly correlated with both the 3D game, Kendall’s τ(112) = -.134, P = .036, and points in the 2D game, Kendall’s τ(113) = -.163, P = .011. However, there was no significant correlation between the peg transfer task and both games (2D and 3D game), P = n.s.. Conclusion: This study provides further evidence that gaming skills may be an advantage when learning laparoscopic surgery.

Suggested Citation

  • Rabi Datta & Seung-Hun Chon & Thomas Dratsch & Ferdinand Timmermann & Luise Müller & Patrick Sven Plum & Stefan Haneder & Daniel Pinto dos Santos & Martin Richard Späth & Roger Wahba & Christiane Jose, 2020. "Are gamers better laparoscopic surgeons? Impact of gaming skills on laparoscopic performance in “Generation Y” students," PLOS ONE, Public Library of Science, vol. 15(8), pages 1-15, August.
  • Handle: RePEc:plo:pone00:0232341
    DOI: 10.1371/journal.pone.0232341
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    References listed on IDEAS

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    1. C. Shawn Green & Daphne Bavelier, 2003. "Action video game modifies visual selective attention," Nature, Nature, vol. 423(6939), pages 534-537, May.
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