IDEAS home Printed from https://ideas.repec.org/a/plo/pone00/0120011.html
   My bibliography  Save this article

Frequent Video Game Players Resist Perceptual Interference

Author

Listed:
  • Aaron V Berard
  • Matthew S Cain
  • Takeo Watanabe
  • Yuka Sasaki

Abstract

Playing certain types of video games for a long time can improve a wide range of mental processes, from visual acuity to cognitive control. Frequent gamers have also displayed generalized improvements in perceptual learning. In the Texture Discrimination Task (TDT), a widely used perceptual learning paradigm, participants report the orientation of a target embedded in a field of lines and demonstrate robust over-night improvement. However, changing the orientation of the background lines midway through TDT training interferes with overnight improvements in overall performance on TDT. Interestingly, prior research has suggested that this effect will not occur if a one-hour break is allowed in between the changes. These results have suggested that after training is over, it may take some time for learning to become stabilized and resilient against interference. Here, we tested whether frequent gamers have faster stabilization of perceptual learning compared to non-gamers and examined the effect of daily video game playing on interference of training of TDT with one background orientation on perceptual learning of TDT with a different background orientation. As a result, we found that non-gamers showed overnight performance improvement only on one background orientation, replicating previous results with the interference in TDT. In contrast, frequent gamers demonstrated overnight improvements in performance with both background orientations, suggesting that they are better able to overcome interference in perceptual learning. This resistance to interference suggests that video game playing not only enhances the amplitude and speed of perceptual learning but also leads to faster and/or more robust stabilization of perceptual learning.

Suggested Citation

  • Aaron V Berard & Matthew S Cain & Takeo Watanabe & Yuka Sasaki, 2015. "Frequent Video Game Players Resist Perceptual Interference," PLOS ONE, Public Library of Science, vol. 10(3), pages 1-10, March.
  • Handle: RePEc:plo:pone00:0120011
    DOI: 10.1371/journal.pone.0120011
    as

    Download full text from publisher

    File URL: https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0120011
    Download Restriction: no

    File URL: https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0120011&type=printable
    Download Restriction: no

    File URL: https://libkey.io/10.1371/journal.pone.0120011?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    References listed on IDEAS

    as
    1. Robert Stickgold, 2005. "Sleep-dependent memory consolidation," Nature, Nature, vol. 437(7063), pages 1272-1278, October.
    2. C. Shawn Green & Daphne Bavelier, 2003. "Action video game modifies visual selective attention," Nature, Nature, vol. 423(6939), pages 534-537, May.
    Full references (including those not matched with items on IDEAS)

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Sara Peracchia & Fabio Presaghi & Giuseppe Curcio, 2019. "Pathologic Use of Video Games and Motivation: Can the Gaming Motivation Scale (GAMS) Predict Depression and Trait Anxiety?," IJERPH, MDPI, vol. 16(6), pages 1-13, March.

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Pierre Mégevand & Sophie Molholm & Ashabari Nayak & John J Foxe, 2013. "Recalibration of the Multisensory Temporal Window of Integration Results from Changing Task Demands," PLOS ONE, Public Library of Science, vol. 8(8), pages 1-9, August.
    2. Marta Huelin Gorriz & Masahiro Takigawa & Daniel Bendor, 2023. "The role of experience in prioritizing hippocampal replay," Nature Communications, Nature, vol. 14(1), pages 1-15, December.
    3. Sabrina Camargo & Maik Riedl & Celia Anteneodo & Jürgen Kurths & Thomas Penzel & Niels Wessel, 2014. "Sleep Apnea-Hypopnea Quantification by Cardiovascular Data Analysis," PLOS ONE, Public Library of Science, vol. 9(9), pages 1-9, September.
    4. Brian D Glass & W Todd Maddox & Bradley C Love, 2013. "Real-Time Strategy Game Training: Emergence of a Cognitive Flexibility Trait," PLOS ONE, Public Library of Science, vol. 8(8), pages 1-7, August.
    5. Sergio Garbarino, 2020. "Sleep Disorders across the Lifespan: A Different Perspective," IJERPH, MDPI, vol. 17(23), pages 1-5, December.
    6. Stephanie Carlson & Yuichi Shoda & Ozlem Ayduk & Lawrence Aber & Catherine Schaefer & Anita Sethi & Nicole Wilson & Philip Peake & Walter Mischel, 2017. "Cohort Effects in Children's Delay-of-Gratification," Working Papers 2017-077, Human Capital and Economic Opportunity Working Group.
    7. Aleksandar Klasnja & Natasa Milenovic & Sonja Lukac & Aleksandar Knezevic & Jelena Klasnja & Vedrana Karan Rakic, 2022. "The Effects of Regular Physical Activity and Playing Video Games on Reaction Time in Adolescents," IJERPH, MDPI, vol. 19(15), pages 1-7, July.
    8. Stefanie Duyck & Hans Op de Beeck, 2019. "An investigation of far and near transfer in a gamified visual learning paradigm," PLOS ONE, Public Library of Science, vol. 14(12), pages 1-23, December.
    9. Jennifer E Ashton & Scott A Cairney, 2021. "Future-relevant memories are not selectively strengthened during sleep," PLOS ONE, Public Library of Science, vol. 16(11), pages 1-14, November.
    10. Bonny, Justin W. & Scanlon, Mike & Castaneda, Lisa M., 2020. "Variations in psychological factors and experience-dependent changes in team-based video game performance," Intelligence, Elsevier, vol. 80(C).
    11. Charlotte Willems & Johannes Herdzin & Sander Martens, 2015. "Individual Differences in Temporal Selective Attention as Reflected in Pupil Dilation," PLOS ONE, Public Library of Science, vol. 10(12), pages 1-13, December.
    12. Shannon McKeon & Edward F Pace-Schott & Rebecca M C Spencer, 2012. "Interaction of Sleep and Emotional Content on the Production of False Memories," PLOS ONE, Public Library of Science, vol. 7(11), pages 1-7, November.
    13. Rengjian Yu & Lihua He & Changsong Gao & Xianghong Zhang & Enlong Li & Tailiang Guo & Wenwu Li & Huipeng Chen, 2022. "Programmable ferroelectric bionic vision hardware with selective attention for high-precision image classification," Nature Communications, Nature, vol. 13(1), pages 1-9, December.
    14. Timothy Tadros & Giri P. Krishnan & Ramyaa Ramyaa & Maxim Bazhenov, 2022. "Sleep-like unsupervised replay reduces catastrophic forgetting in artificial neural networks," Nature Communications, Nature, vol. 13(1), pages 1-12, December.
    15. Tim Wulf & Nicholas D. Bowman & Diana Rieger & John A. Velez & Johannes Breuer, 2018. "Running Head: Video Game Nostalgia and Retro Gaming," Media and Communication, Cogitatio Press, vol. 6(2), pages 60-68.
    16. Ziyue Wang & Xiang Fei & Xiaotong Liu & Yanjie Wang & Yue Hu & Wanling Peng & Ying-wei Wang & Siyu Zhang & Min Xu, 2022. "REM sleep is associated with distinct global cortical dynamics and controlled by occipital cortex," Nature Communications, Nature, vol. 13(1), pages 1-17, December.
    17. Donald T. Wargo & M. Olguta Vilceanu, 2011. "The New Science of Learning and Why Students Forget their Economics so Quickly," DETU Working Papers 1104, Department of Economics, Temple University.
    18. Jürgen Kornmeier & Manfred Spitzer & Zrinka Sosic-Vasic, 2014. "Very Similar Spacing-Effect Patterns in Very Different Learning/Practice Domains," PLOS ONE, Public Library of Science, vol. 9(3), pages 1-11, March.
    19. Troy A W Visser & Jeneva L Ohan, 2012. "How Does Information Processing Speed Relate to the Attentional Blink?," PLOS ONE, Public Library of Science, vol. 7(3), pages 1-8, March.
    20. Ghee Wee Ho & Zhenzhi Yang & Linna Xing & Ken Kang-Too Tsang & Huada Daniel Ruan & Yu Li, 2022. "Nighttime Sleep Awakening Frequency and Its Consistency Predict Future Academic Performance in College Students," IJERPH, MDPI, vol. 19(5), pages 1-13, March.

    More about this item

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:plo:pone00:0120011. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: plosone (email available below). General contact details of provider: https://journals.plos.org/plosone/ .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.