IDEAS home Printed from https://ideas.repec.org/a/pal/palcom/v12y2025i1d10.1057_s41599-025-04653-x.html
   My bibliography  Save this article

Influence of household virtual reality products on emotions during the COVID-19 pandemic: a semantic network analysis

Author

Listed:
  • Dong Liu

    (Shandong Women’s University)

  • Yu Peng Zhu

    (Chongqing University)

  • Sangbum Son

    (Yeungnam University)

  • Lang Li

    (Chongqing University)

Abstract

This study aimed to explore the emotional effects of virtual reality (VR) products during the COVID-19 pandemic by analyzing user comments of VR and COVID-19 on Steam platforms and uncovering the association between emotions and themes, and trends in emotional expression. A total of 1249 valid English-language content data were collected from January 1, 2020 to December 31, 2022 on the Steam platform, by searching for VR- and COVID-19-related keywords. Emotion analysis was used to encode each user comments. Semantic network analysis and a clustering algorithm were used to mine the potential semantic relationship between different topics and sentiments in the content. The changes and trends of topics and sentiments in each time period were analyzed. The findings indicate that during COVID-19, users were more likely to express anticipation and trust in VR products than they were to complain about COVID19. The use of VR devices is one of the sources of positive emotions during the COVID-19 pandemic. Promoting the use of metaverse social products, such as VR, in major health and pandemic prevention events may be beneficial for fostering positive emotions. The proposed framework of semantic networks and sentiment analysis is also a theoretical contribution. This study reveals the complex relationship between emotional changes and VR usage scenarios, further expanding the theoretical framework of virtual reality in social interaction and emotional regulation. From a policy perspective, governments and public health organizations should recognize the emotional support functions of VR technology during social crises.

Suggested Citation

  • Dong Liu & Yu Peng Zhu & Sangbum Son & Lang Li, 2025. "Influence of household virtual reality products on emotions during the COVID-19 pandemic: a semantic network analysis," Palgrave Communications, Palgrave Macmillan, vol. 12(1), pages 1-14, December.
  • Handle: RePEc:pal:palcom:v:12:y:2025:i:1:d:10.1057_s41599-025-04653-x
    DOI: 10.1057/s41599-025-04653-x
    as

    Download full text from publisher

    File URL: http://link.springer.com/10.1057/s41599-025-04653-x
    File Function: Abstract
    Download Restriction: Access to full text is restricted to subscribers.

    File URL: https://libkey.io/10.1057/s41599-025-04653-x?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    As the access to this document is restricted, you may want to search for a different version of it.

    References listed on IDEAS

    as
    1. Shenyi Xu & Ganghui Lian & Miaoyuan Song & Aiting Xu, 2024. "Do global innovation networks influence the status of global value chains? Based on a patent cooperation network perspective," Palgrave Communications, Palgrave Macmillan, vol. 11(1), pages 1-12, December.
    2. Saba Saneinia & Xuesong Zhai & Rongting Zhou & Ali Gholizadeh & Runhan Wu & Senliang Zhu, 2024. "Beyond virtual boundaries: the intersection of the metaverse technologies, tourism, and lifelong learning in China’s digital discourse," Palgrave Communications, Palgrave Macmillan, vol. 11(1), pages 1-14, December.
    3. Huili Sun & Shuling Wang & Wei Wang & Guanghong Han & Zhijian Liu & Qi Wu & Xiaoli Pang, 2021. "Correlation between emotional intelligence and negative emotions of front‐line nurses during the COVID‐19 epidemic: A cross‐sectional study," Journal of Clinical Nursing, John Wiley & Sons, vol. 30(3-4), pages 385-396, February.
    4. Yang, Bai & Liu, Ying & Liang, Yan & Tang, Min, 2019. "Exploiting user experience from online customer reviews for product design," International Journal of Information Management, Elsevier, vol. 46(C), pages 173-186.
    5. Sung Kim & Derek Hansen & Richard Helps, 2018. "Computing research in the academy: insights from theses and dissertations," Scientometrics, Springer;Akadémiai Kiadó, vol. 114(1), pages 135-158, January.
    6. Yang, Ting & Lai, Ivan Ka Wai & Fan, Zhao Bin & Mo, Qing Min, 2021. "The impact of a 360° virtual tour on the reduction of psychological stress caused by COVID-19," Technology in Society, Elsevier, vol. 64(C).
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Nasrabadi, Mohamadreza Azar & Beauregard, Yvan & Ekhlassi, Amir, 2024. "The implication of user-generated content in new product development process: A systematic literature review and future research agenda," Technological Forecasting and Social Change, Elsevier, vol. 206(C).
    2. Son, Youngdoo & Kim, Wonjoon, 2023. "Development of methodology for classification of user experience (UX) in online customer review," Journal of Retailing and Consumer Services, Elsevier, vol. 71(C).
    3. Xiaoguang Wang & Hongyu Wang & Han Huang, 2021. "Evolutionary exploration and comparative analysis of the research topic networks in information disciplines," Scientometrics, Springer;Akadémiai Kiadó, vol. 126(6), pages 4991-5017, June.
    4. Schiopu, Andreea Fortuna & Hornoiu, Remus Ion & Padurean, Ana Mihaela & Nica, Ana-Maria, 2022. "Constrained and virtually traveling? Exploring the effect of travel constraints on intention to use virtual reality in tourism," Technology in Society, Elsevier, vol. 71(C).
    5. Shahzad, Muhammad Farrukh & Xu, Shuo, 2024. "Antecedents of international entrepreneurship and emerging technologies help to achieve sustainable development goals: Moderating role of global mindset," Technological Forecasting and Social Change, Elsevier, vol. 209(C).
    6. Stecuła, Kinga, 2024. "Analysis of asymmetric VR games – Steam platform case study," Technology in Society, Elsevier, vol. 78(C).
    7. Jiao, Hao & Wang, Lindong & Yang, Jifeng, 2023. "Standing head and shoulders above others? Complementor experience-based design and crowdfunding success on digital platforms," Technovation, Elsevier, vol. 128(C).
    8. Yuan Li & Jiaqi Liang & Jingxiong Huang & Mengsheng Yang & Runyan Li & Huanxia Bai, 2022. "Would You Accept Virtual Tourism? The Impact of COVID-19 Risk Perception on Technology Acceptance from a Comparative Perspective," Sustainability, MDPI, vol. 14(19), pages 1-22, October.
    9. Hahm, Joon Beom & Byon, Kevin K. & Hyun, Yeon Ah & Hahm, Jeongbeom, 2022. "The show must go on: The mediating role of self-assessment in the relationship between performers’ technology acceptance and satisfaction level with remote performances in Korea during the COVID-19 pa," Technology in Society, Elsevier, vol. 68(C).
    10. Inés M. Fernández-Guerrero & Zoraida Callejas & David Griol & Antonio Fernández-Cano, 2020. "Longitudinal patterns in Spanish doctoral theses on scientific medical information: a tertiary study," Scientometrics, Springer;Akadémiai Kiadó, vol. 124(2), pages 1241-1260, August.
    11. Marlini Moodley & Dipolelo Fungile & Farai Nyika & Winiswa Mavutha, 2023. "Understanding Marketing Communications Strategies During and Post Covid 19: A South African Perspective," International Review of Management and Marketing, Econjournals, vol. 13(2), pages 36-46, March.
    12. Muhammad Hizri Hatta & Hatta Sidi & Shalisah Sharip & Srijit Das & Suriati Mohamed Saini, 2022. "The Role of Virtual Reality as a Psychological Intervention for Mental Health Disturbances during the COVID-19 Pandemic: A Narrative Review," IJERPH, MDPI, vol. 19(4), pages 1-17, February.

    More about this item

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:pal:palcom:v:12:y:2025:i:1:d:10.1057_s41599-025-04653-x. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Sonal Shukla or Springer Nature Abstracting and Indexing (email available below). General contact details of provider: https://www.nature.com/ .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.