Analysis of asymmetric VR games – Steam platform case study
Author
Abstract
Suggested Citation
DOI: 10.1016/j.techsoc.2024.102673
Download full text from publisher
As the access to this document is restricted, you may want to
for a different version of it.References listed on IDEAS
- Hudson, Sarah & Matson-Barkat, Sheila & Pallamin, Nico & Jegou, Guillaume, 2019. "With or without you? Interaction and immersion in a virtual reality experience," Journal of Business Research, Elsevier, vol. 100(C), pages 459-468.
- Schiopu, Andreea Fortuna & Hornoiu, Remus Ion & Padurean, Ana Mihaela & Nica, Ana-Maria, 2022. "Constrained and virtually traveling? Exploring the effect of travel constraints on intention to use virtual reality in tourism," Technology in Society, Elsevier, vol. 71(C).
- Hoang, Sinh Duc & Dey, Sandeep Kumar & Tučková, Zuzana & Pham, Tien Phat, 2023. "Harnessing the power of virtual reality: Enhancing telepresence and inspiring sustainable travel intentions in the tourism industry," Technology in Society, Elsevier, vol. 75(C).
- Yuen, Kum Fai & Koh, Le Yi & Tan, Luan Yi Hazel & Wang, Xueqin, 2023. "The determinants of virtual reality adoption for marine conservation," Technology in Society, Elsevier, vol. 72(C).
- Sarah Hudson & Sheila Matson-Barkat & Nico Pallamin & Guillaume Jégou, 2019. "With or without you? Interaction and immersion in a virtual reality experience," Post-Print hal-02159315, HAL.
- Manousos Bouloukakis & Nikolaos Partarakis & Ioannis Drossis & Manos Kalaitzakis & Constantine Stephanidis, 2019. "Virtual Reality for Smart City Visualization and Monitoring," Progress in IS, in: Anastasia Stratigea & Dimitris Kavroudakis (ed.), Mediterranean Cities and Island Communities, chapter 0, pages 1-18, Springer.
- Yang, Ting & Lai, Ivan Ka Wai & Fan, Zhao Bin & Mo, Qing Min, 2021. "The impact of a 360° virtual tour on the reduction of psychological stress caused by COVID-19," Technology in Society, Elsevier, vol. 64(C).
Most related items
These are the items that most often cite the same works as this one and are cited by the same works as this one.- Christine Petr & Paul Caudan, 2024. "Ethical marketing framework for metaverse simulated experiences of tourism (SET): An exploration of consumers’ aspirations and fears," Post-Print hal-04554364, HAL.
- Chunyu Jiang & Seuk Wai Phoong & Sedigheh Moghavvemi, 2025. "Cultural odyssey in the metaverse: investigating the impact of virtual technologies on tourist reuse behavior and social sustainability," Humanities and Social Sciences Communications, Palgrave Macmillan, vol. 12(1), pages 1-15, December.
- Petr, Christine & Caudan, Paul, 2024. "Ethical marketing framework for metaverse simulated experiences of tourism (SET): An exploration of consumers’ aspirations and fears," Journal of Retailing and Consumer Services, Elsevier, vol. 79(C).
- Kyung Young Lee & Reihane Sobhaeerooy & Lorn Sheehan, 2025. "Navigating the digital transformation of ocean tourism industries: insights from the literature and industry experts," Information Technology & Tourism, Springer, vol. 27(2), pages 345-384, June.
- Dessart, Laurence & Standaert, Willem & Schyns, Michael & Mazurova, Elena, 2026. "When the past meets the future: VR-evoked nostalgia as a pathway to subjective wellbeing," Journal of Business Research, Elsevier, vol. 206(C).
- Wedel, Michel & Bigné, Enrique & Zhang, Jie, 2020. "Virtual and augmented reality: Advancing research in consumer marketing," International Journal of Research in Marketing, Elsevier, vol. 37(3), pages 443-465.
- Miao, Li & Yang, Fiona X. & Zhang, Qiao & Wang, Kanye Ye, 2025. "Synthetic tourist experience," Annals of Tourism Research, Elsevier, vol. 113(C).
- Simoni F. Rohden & Dmitry Subbotin & Lélis Balestrin Espartel, 2025. "Consumer responses to 3D experiences: the role of enjoyment, surprise, and augmentation quality," Journal of Marketing Analytics, Palgrave Macmillan, vol. 13(3), pages 635-644, September.
- Zhou, Liying & Niu, Limin & Wang, Valerie Lynette & Wu, Banggang, 2026. "Virtual Journeys, shared meaning: Enhancing consumer well-being of mobility-limited older adults through virtual reality tourism," Journal of Business Research, Elsevier, vol. 206(C).
- Pathak, Kanishka & Prakash, Gyan, 2023. "Exploring the role of augmented reality in purchase intention: Through flow and immersive experience," Technological Forecasting and Social Change, Elsevier, vol. 196(C).
- Anupama Ambika & Hyunju Shin & Varsha Jain, 2025. "Immersive technologies and consumer behavior: A systematic review of two decades of research," Australian Journal of Management, Australian School of Business, vol. 50(1), pages 55-79, February.
- Lifu Li & Yafei Feng & Anqi Zhao, 2024. "An interaction–immersion model in live streaming commerce: the moderating role of streamer attractiveness," Journal of Marketing Analytics, Palgrave Macmillan, vol. 12(3), pages 701-716, September.
- Roh, Taewoo & Xiao, Shufeng & Park, Byung Il, 2024. "What makes metaverse users immersed in the flow state in an emerging market? An application of affordance theory and ISSM," Journal of Retailing and Consumer Services, Elsevier, vol. 81(C).
- Cowan, Kirsten & Spielmann, Nathalie & Horn, Esther & Griffart, Clovis, 2021. "Perception is reality… How digital retail environments influence brand perceptions through presence," Journal of Business Research, Elsevier, vol. 123(C), pages 86-96.
- repec:osf:osfxxx:fb2st_v2 is not listed on IDEAS
- Maksim Godovykh & Carissa Baker & Alan Fyall, 2022. "VR in Tourism: A New Call for Virtual Tourism Experience amid and after the COVID-19 Pandemic," Tourism and Hospitality, MDPI, vol. 3(1), pages 1-11, February.
- Danni Suo & Jiatong Dai & Siyu Gong, 2025. "Doing good with flow: Unlocking brand passion through virtual CSR co‐creation participation and immersive experiences," Corporate Social Responsibility and Environmental Management, John Wiley & Sons, vol. 32(1), pages 1309-1324, January.
- Mohamed Daassi & Sana Debbabi, 2021. "Intention to reuse AR-based apps: The combined role of the sense of immersion, product presence and perceived realism," Post-Print hal-03372420, HAL.
- Zhang, Yunen & Shao, Wei & Quach, Sara & Thaichon, Park & Li, Qianmin, 2025. "VR retailing: When and why immersion pays off," Journal of Retailing, Elsevier, vol. 101(3), pages 348-365.
- Tsai-Chiao Wang & Cindy Hui-Ping Sit & Ta-Wei Tang & Chia-Liang Tsai, 2020. "Psychological and Physiological Responses in Patients with Generalized Anxiety Disorder: The Use of Acute Exercise and Virtual Reality Environment," IJERPH, MDPI, vol. 17(13), pages 1-15, July.
- Kautish, Pradeep & Paul, Justin & Sharma, Rajesh, 2021. "The effect of assortment and fulfillment on shopping assistance and efficiency: An e-tail servicescape perspective," Journal of Retailing and Consumer Services, Elsevier, vol. 59(C).
Corrections
All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:eee:teinso:v:78:y:2024:i:c:s0160791x24002215. See general information about how to correct material in RePEc.
If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.
If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .
If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Catherine Liu (email available below). General contact details of provider: https://www.journals.elsevier.com/technology-in-society .
Please note that corrections may take a couple of weeks to filter through the various RePEc services.
Printed from https://ideas.repec.org/a/eee/teinso/v78y2024ics0160791x24002215.html