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Improving Agent Decision Payoffs via a New Framework of Opponent Modeling

Author

Listed:
  • Chanjuan Liu

    (School of Computer Science and Technology, Dalian University of Technology, Dalian 116024, China)

  • Jinmiao Cong

    (School of Computer Science and Technology, Dalian University of Technology, Dalian 116024, China)

  • Tianhao Zhao

    (School of Computer Science and Technology, Dalian University of Technology, Dalian 116024, China)

  • Enqiang Zhu

    (Institute of Computing Science and Technology, Guangzhou University, Guangzhou 510006, China)

Abstract

The payoff of an agent depends on both the environment and the actions of other agents. Thus, the ability to model and predict the strategies and behaviors of other agents in an interactive decision-making scenario is one of the core functionalities in intelligent systems. State-of-the-art methods for opponent modeling mainly use an explicit model of opponents’ actions, preferences, targets, etc., that the primary agent uses to make decisions. It is more important for an agent to increase its payoff than to accurately predict opponents’ behavior. Therefore, we propose a framework synchronizing the opponent modeling and decision making of the primary agent by incorporating opponent modeling into reinforcement learning. For interactive decisions, the payoff depends not only on the behavioral characteristics of the opponent but also the current state. However, confounding the two obscures the effects of state and action, which then cannot be accurately encoded. To this end, state evaluation is separated from action evaluation in our model. The experimental results from two game environments, a simulated soccer game and a real game called quiz bowl, show that the introduction of opponent modeling can effectively improve decision payoffs. In addition, the proposed framework for opponent modeling outperforms benchmark models.

Suggested Citation

  • Chanjuan Liu & Jinmiao Cong & Tianhao Zhao & Enqiang Zhu, 2023. "Improving Agent Decision Payoffs via a New Framework of Opponent Modeling," Mathematics, MDPI, vol. 11(14), pages 1-15, July.
  • Handle: RePEc:gam:jmathe:v:11:y:2023:i:14:p:3062-:d:1191531
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    References listed on IDEAS

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    1. Volodymyr Mnih & Koray Kavukcuoglu & David Silver & Andrei A. Rusu & Joel Veness & Marc G. Bellemare & Alex Graves & Martin Riedmiller & Andreas K. Fidjeland & Georg Ostrovski & Stig Petersen & Charle, 2015. "Human-level control through deep reinforcement learning," Nature, Nature, vol. 518(7540), pages 529-533, February.
    2. David Silver & Aja Huang & Chris J. Maddison & Arthur Guez & Laurent Sifre & George van den Driessche & Julian Schrittwieser & Ioannis Antonoglou & Veda Panneershelvam & Marc Lanctot & Sander Dieleman, 2016. "Mastering the game of Go with deep neural networks and tree search," Nature, Nature, vol. 529(7587), pages 484-489, January.
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