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Role of community in user innovation generation and diffusion—Focusing on non-brand communities in the mountain climbing market

Author

Listed:
  • Yoshida, Daichi
  • Miyazawa, Jun-ichi
  • Takahashi, Shingo

Abstract

It is generally understood that manufacturers should exploit the innovation generated by users (UI: user innovation) to develop new products. UI has been observed in real world markets and the typical features of innovating users have been identified. The roles of the various communities in consumer product markets are explored as an important factor in UI. While communities foster the generation of UI and assist the diffusion of UI to the markets, it is still unclear what kind of communities managers in manufacturing firms should approach to obtain information for UI exploitation. In addition, the mechanism of UI in terms of community is also still unclear.

Suggested Citation

  • Yoshida, Daichi & Miyazawa, Jun-ichi & Takahashi, Shingo, 2014. "Role of community in user innovation generation and diffusion—Focusing on non-brand communities in the mountain climbing market," Technological Forecasting and Social Change, Elsevier, vol. 88(C), pages 1-15.
  • Handle: RePEc:eee:tefoso:v:88:y:2014:i:c:p:1-15
    DOI: 10.1016/j.techfore.2014.06.013
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    References listed on IDEAS

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    1. Luthje, Christian & Herstatt, Cornelius & von Hippel, Eric, 2005. "User-innovators and "local" information: The case of mountain biking," Research Policy, Elsevier, vol. 34(6), pages 951-965, August.
    2. Pamela D. Morrison & John H. Roberts & Eric von Hippel, 2000. "Determinants of User Innovation and Innovation Sharing in a Local Market," Management Science, INFORMS, vol. 46(12), pages 1513-1527, December.
    3. Muniz, Albert M, Jr & O'Guinn, Thomas C, 2001. " Brand Community," Journal of Consumer Research, Oxford University Press, vol. 27(4), pages 412-432, March.
    4. Kotaro Ohori & Shingo Takahashi, 2012. "Market design for standardization problems with agent-based social simulation," Journal of Evolutionary Economics, Springer, vol. 22(1), pages 49-77, January.
    5. Sonali K. Shah, 2006. "Motivation, Governance, and the Viability of Hybrid Forms in Open Source Software Development," Management Science, INFORMS, vol. 52(7), pages 1000-1014, July.
    6. Baldwin, Carliss & Hienerth, Christoph & von Hippel, Eric, 2006. "How user innovations become commercial products: A theoretical investigation and case study," Research Policy, Elsevier, vol. 35(9), pages 1291-1313, November.
    7. Glen L. Urban & Eric von Hippel, 1988. "Lead User Analyses for the Development of New Industrial Products," Management Science, INFORMS, vol. 34(5), pages 569-582, May.
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    Cited by:

    1. repec:eee:tefoso:v:127:y:2018:i:c:p:217-226 is not listed on IDEAS
    2. Martinez-Torres, Rocio & Olmedilla, Maria, 2016. "Identification of innovation solvers in open innovation communities using swarm intelligence," Technological Forecasting and Social Change, Elsevier, vol. 109(C), pages 15-24.
    3. repec:eee:tefoso:v:125:y:2017:i:c:p:245-257 is not listed on IDEAS
    4. repec:eee:tefoso:v:120:y:2017:i:c:p:240-251 is not listed on IDEAS
    5. Barnes, Stuart J. & Pressey, Andrew D., 2016. "Cyber-mavens and online flow experiences: Evidence from virtual worlds," Technological Forecasting and Social Change, Elsevier, vol. 111(C), pages 285-296.

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