This paper studies a model of how political parties use resources for campaigning to inform voters. We show existence of equilibrium under mild assumptions for an arbitrary number of parties. The main result is that if the parties are more extreme, then they spend less resources on campaigning (on average), compared with moderate parties. The reason is the following. Consider voters that are informed by one party only, say party 1. If both parties move closer to each other, then the actual and expected platform moves closer to the indifferent voters peak. By concavity of preferences, the increase in payoff of voting for the party that informed is bigger than the increase in payoff of voting for the other party. Thus, the previously indifferent voter now strictly prefers party 1. The effect makes parties gain more votes by informing when parties are moderate. Since spending increases, voters are (on average) more informed when parties are moderates.
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Paper provided by Uppsala - Working Paper Series in its series Papers with number
1999:9.
Length: 46 pages Date of creation: 1999 Date of revision: Handle: RePEc:fth:uppaal:1999:9
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Find related papers by JEL classification: C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games D72 - Microeconomics - - Analysis of Collective Decision-Making - - - Models of Political Processes: Rent-seeking, Elections, Legislatures, and Voting Behavior D89 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Other
References listed on IDEAS Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
Martin J. Osborne & Ariel Rubinstein, 1994.
"A Course in Game Theory,"
MIT Press Books,
The MIT Press,
edition 1, volume 1, number 0262650401.
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