Video Games Playing: A substitute for cultural consumptions?
AbstractThis article provides an applied investigation of video game users. We estimate zero-inflated ordered probit models to control for an excess of zeros in our ordinal dependent variable. We find that video games playing is not negatively associated with the involvement in other cultural practices. On the contrary, instead of being a substitute for more traditional forms of cultural consumption, the probability of game playing increases with the consumption of other cultural goods (e.g., listening to music or watching television) or active involvement in artistic activities (e.g., writing or visual arts production). Game playing is in general an urban phenomenon, and it is positively associated with the ownership of home equipment and access to new technologies but decreases with a personÃƒâ€¢s greater time restrictions. The main differences to the traditional art formats is that game playing particularly appeals to younger, usually male, cohorts.
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Bibliographic InfoPaper provided by the Association for Cultural Economics International in its series ACEI Working Paper Series with number AWP-07-2013.
Length: 25 pages
Date of creation: Nov 2013
Date of revision: Nov 2013
Cultural participation; Video games; Zero-inflated ordered probit model;
Other versions of this item:
- Karol Jan BOROWIECKI & Juan PRIETO-RODRIGUEZ, 2013. "Video Games Playing: A substitute for cultural consumptions?," Trinity Economics Papers tep0413, Trinity College Dublin, Department of Economics.
- D12 - Microeconomics - - Household Behavior - - - Consumer Economics: Empirical Analysis
- R12 - Urban, Rural, Regional, Real Estate, and Transportation Economics - - General Regional Economics - - - Size and Spatial Distributions of Regional Economic Activity; Interregional Trade (economic geography)
- I29 - Health, Education, and Welfare - - Education - - - Other
- J29 - Labor and Demographic Economics - - Demand and Supply of Labor - - - Other
- Z11 - Other Special Topics - - Cultural Economics - - - Economics of the Arts and Literature
This paper has been announced in the following NEP Reports:
- NEP-ALL-2013-11-14 (All new papers)
- NEP-CUL-2013-11-14 (Cultural Economics)
- NEP-ICT-2013-11-14 (Information & Communication Technologies)
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