We exhibit a general class of interactive decision situations in which all the agents benefit from more information. This class includes as a special case the classical comparison of statistical experiments à la Blackwell. Copyright Springer-Verlag 2003
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Volume (Year): 32 (2003) Issue (Month): 1 (December) Pages: 17-31 Download reference. The following formats are available: HTML
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Bruno Bassan & Olivier Gossner & Marco Scarsini & Shmuel Zamir, 2001.
"Positive value of information in games,"
Discussion Paper Series
dp294, Center for Rationality and Interactive Decision Theory, Hebrew University, Jerusalem, revised Jul 2002.
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References listed on IDEAS Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
Mertens, J.-F., 1986.
"Repeated games,"
CORE Discussion Papers
1986024, Université catholique de Louvain, Center for Operations Research and Econometrics (CORE).
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