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The target projection dynamic

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  • Tsakas, Elias
  • Voorneveld, Mark

Abstract

We study the target projection dynamic, a model of learning in normal form games. The dynamic is given a microeconomic foundation in terms of myopic optimization under control costs due to a certain status-quo bias. We establish a number of desirable properties of the dynamic: existence, uniqueness and continuity of solution trajectories, Nash stationarity, positive correlation with payoffs, and innovation. Sufficient conditions are provided under which strictly dominated strategies are wiped out. Finally, some stability results are provided for special classes of games.

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Bibliographic Info

Article provided by Elsevier in its journal Games and Economic Behavior.

Volume (Year): 67 (2009)
Issue (Month): 2 (November)
Pages: 708-719

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Handle: RePEc:eee:gamebe:v:67:y:2009:i:2:p:708-719

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Web page: http://www.elsevier.com/locate/inca/622836

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  1. Ed Hopkins, 2001. "Two Competing Models of How People Learn in Games," NajEcon Working Paper Reviews 625018000000000226, www.najecon.org.
  2. Sergiu Hart & Andreu Mas-Colell, 2003. "Uncoupled Dynamics Do Not Lead to Nash Equilibrium," American Economic Review, American Economic Association, vol. 93(5), pages 1830-1836, December.
  3. Drew Fudenberg & David K. Levine, 1998. "The Theory of Learning in Games," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262061945, December.
  4. Voorneveld, Mark, 2003. "Probabilistic choice in games: properties of Rosenthal's t-solutions," Working Paper Series in Economics and Finance 542, Stockholm School of Economics, revised 31 Oct 2003.
  5. Sandholm, William H., 2005. "Excess payoff dynamics and other well-behaved evolutionary dynamics," Journal of Economic Theory, Elsevier, vol. 124(2), pages 149-170, October.
  6. Josef Hofbauer & William H. Sandholm, 2002. "On the Global Convergence of Stochastic Fictitious Play," Econometrica, Econometric Society, vol. 70(6), pages 2265-2294, November.
  7. T. Borgers & R. Sarin, 2010. "Learning Through Reinforcement and Replicator Dynamics," Levine's Working Paper Archive 380, David K. Levine.
  8. Sandholm, William H. & DokumacI, Emin & Lahkar, Ratul, 2008. "The projection dynamic and the replicator dynamic," Games and Economic Behavior, Elsevier, vol. 64(2), pages 666-683, November.
  9. Mattsson, Lars-Goran & Weibull, Jorgen W., 2002. "Probabilistic choice and procedurally bounded rationality," Games and Economic Behavior, Elsevier, vol. 41(1), pages 61-78, October.
  10. Lahkar, Ratul & Sandholm, William H., 2008. "The projection dynamic and the geometry of population games," Games and Economic Behavior, Elsevier, vol. 64(2), pages 565-590, November.
  11. Gilboa, Itzhak & Matsui, Akihiko, 1991. "Social Stability and Equilibrium," Econometrica, Econometric Society, vol. 59(3), pages 859-67, May.
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Cited by:
  1. Reinoud Joosten & Berend Roorda, 2008. "Generalized projection dynamics in evolutionary game theory," Papers on Economics and Evolution 2008-11, Philipps University Marburg, Department of Geography.
  2. Lahkar, Ratul & Sandholm, William H., 2008. "The projection dynamic and the geometry of population games," Games and Economic Behavior, Elsevier, vol. 64(2), pages 565-590, November.
  3. Reinoud Joosten & Berend Roorda, 2011. "On evolutionary ray-projection dynamics," Computational Statistics, Springer, vol. 74(2), pages 147-161, October.

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