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An initial implementation of the Turing tournament to learning in repeated two-person games

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Author Info
Arifovic, Jasmina
McKelvey, Richard D.
Pevnitskaya, Svetlana

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File URL: http://www.sciencedirect.com/science/article/B6WFW-4K428PC-1/2/629b9f402e3a94095bbf4cd0f8d8af6d
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Publisher Info
Article provided by Elsevier in its journal Games and Economic Behavior.

Volume (Year): 57 (2006)
Issue (Month): 1 (October)
Pages: 93-122
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Handle: RePEc:eee:gamebe:v:57:y:2006:i:1:p:93-122

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Web page: http://www.elsevier.com/locate/inca/622836

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  1. Alan Mehlenbacher, 2007. "Multiagent System Platform for Auction Simulations," Department Discussion Papers 0706, Department of Economics, University of Victoria. [Downloadable!]
  2. Nobuyuki Hanaki & Rajiv Sethi & Ido Erev & Alexander Peterhansl, 2002. "Learning Strategies," Game Theory and Information 0211004, EconWPA. [Downloadable!]
    Other versions:
  3. Nobuyuki Hanaki, 2005. "Individual and Social Learning," Computational Economics, Springer, vol. 26(3), pages 31-50, November. [Downloadable!] (restricted)
    Other versions:
  4. Alan Mehlenbacher, 2009. "Multiagent System Simulations of Signal Averaging in English Auctions with Two-Dimensional Value Signals," Computational Economics, Springer, vol. 34(2), pages 119-143, September. [Downloadable!] (restricted)
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This page was last updated on 2009-12-3.


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