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Learning Strategies

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Author Info
Nobuyuki Hanaki (Columbia University)
Rajiv Sethi (Barnard College, Columbia University)
Ido Erev (Technion)
Alexander Peterhansl (Columbia University)

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Abstract

Adaptive learning models that have been tested against experimental data typically share two features: (i) initial attractions (or beliefs) are given exogenously, and (ii) learning is based on the performance of stage-game actions rather than repeated game strategies. We develop a model of learning which endogenizes initial attractions and allows for the learning of repeated game strategies. Learning occurs in two phases. In an initial long-run `pre-experimental' phase, we allow players to explore a complete set of repeated game strategies that satisfy a complexity constraint. The limiting attractions from the first phase are then used as initial attractions in the second, short-run phase, which can be tested against experimental data. We find that, relative to existing adaptive models, we are better able to account for the behavior of subjects in environments where fairness and reciprocity appear to play a significant role.

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Paper provided by EconWPA in its series Game Theory and Information with number 0211004.

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Date of creation: 09 Nov 2002
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Handle: RePEc:wpa:wuwpga:0211004

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Related research
Keywords: reinforcement learning; repeated game strategies;

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Find related papers by JEL classification:
C7 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory
D8 - Microeconomics - - Information, Knowledge, and Uncertainty

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References listed on IDEAS
Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
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    Other versions:
  2. Erev, Ido & Roth, Alvin E, 1998. "Predicting How People Play Games: Reinforcement Learning in Experimental Games with Unique, Mixed Strategy Equilibria," American Economic Review, American Economic Association, vol. 88(4), pages 848-81, September. [Downloadable!] (restricted)
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  4. Binmore, Kenneth G. & Samuelson, Larry, 1992. "Evolutionary stability in repeated games played by finite automata," Journal of Economic Theory, Elsevier, vol. 57(2), pages 278-305, August. [Downloadable!] (restricted)
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  15. Gary Charness & Matthew Rabin, 2002. "Understanding Social Preferences with Simple Tests," Department of Economics, Working Paper Series 1042, Department of Economics, Institute for Business and Economic Research, UC Berkeley. [Downloadable!]
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  16. Fudenberg, Drew & Maskin, Eric, 1990. "Evolution and Cooperation in Noisy Repeated Games," American Economic Review, American Economic Association, vol. 80(2), pages 274-79, May. [Downloadable!] (restricted)
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  19. Cheung, Yin-Wong & Friedman, Daniel, 1997. "Individual Learning in Normal Form Games: Some Laboratory Results," Games and Economic Behavior, Elsevier, vol. 19(1), pages 46-76, April. [Downloadable!] (restricted)
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Cited by:
(explanations, Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.)

  1. Nobuyuki Hanaki, 2005. "Individual and Social Learning," Computational Economics, Springer, vol. 26(3), pages 31-50, November. [Downloadable!] (restricted)
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