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Content
2026
- gr2026250 Medical students’ perceptions of anatomy teaching using technology and cadavers
by Danieli do Amaral, Artur & Manuel Correa, Facundo Juan
- gr2026261 Pedagogical transformation in medical imaging education: Simulation, active learning, and sustainability
by Gaudêncio, Nélia & Ramos, Magda & Abrantes, António & Oliveira, Claudia
- gr2026274 Mathematical Concepts, Logical Reasoning, and Socio-Emotional Skills through Board Games
by Guerrero Flores, Danny Joel
- gr2026275 Solving Real-World Multi-Objective Problems Using Aetheric-Flux Optimization (AFO): A Supply Chain Case Study
by Kumari, Renu & Khusru Akhtar, Amir
- gr2026276 Adaptive Fusion Optimization (AFO): A Hyper-Adaptive Metaheuristic with Learning-Driven Control for Global Minimization
by Manisha Prasad & Md. Amir Khusru Akhtar
2025
- gr202563 Real-Time UAV Recognition Through Advanced Machine Learning for Enhanced Military Surveillance
by Alqaraleh, Muhyeeddin & Salem Alzboon, Mowafaq & Subhi Al-Batah, Mohammad
- gr202581 Phishing Website Detection Using Machine Learning
by Alzboon, Mowafaq Salem & Subhi Al-Batah, Mohammad & Alqaraleh, Muhyeeddin & Alzboon, Faisal & Alzboon, Lujin
- gr202584 Statistics with emphasis on formative research as a desirable transversal requirement at IDEAD Universidad del Tolima
by Caro Pineda, Luis Guillermo & Chica Roa, Yolima
- gr202585 Visual health and prolonged use of screens in working-age adults
by Blasioli, Valentin & Baleiron, Mariela
- gr202586 Use of screens in children under 2 years of age: its relationship in childhood neurodevelopment
by Veneziano, Sofía & Salguero, Patricia
- gr202587 Body image distortion and its relationship with the frequent use of social networks. The effects they can cause to the body and mind
by Silva de Paula, Lorrayne Kathleen & Leardi, Maria Romina
- gr202588 Advancements and Challenges In Emotion Recognition Technologies
by Kumari, Anamika & Pallavi, Smita
- gr202589 Developing Spatial Skills in Children in Early Education Using Guided Painting Techniques
by Astudillo Cobos, Alexandra Cecilia & Ramos Ramos, Pamela Stephania & Monge Doicela, Jenny Adriana & Cruz Morales, Evelyn Carolina & Loján Heredia, Lorena Elizabeth & Unaucho Bonilla, Enma Virginia
- gr202590 Innovative approaches to learning foreign languages: the impact of virtual reality on overcoming the language barrier
by Lapka, Olha & Shcherbak, Anna
- gr202591 Guardians of the Web: Harnessing Machine Learning to Combat Phishing Attacks
by Salem Alzboon, Mowafaq & Subhi Al-Batah, Mohammad & Alqaraleh, Muhyeeddin & Alzboon, Faisal & Alzboon, Lujin
- gr202592 The ABCs of using the Internet.” A techno-pedagogical proposal for digital inclusion, for people aged 45 to 54
by Facio Ortega, María Concepción Valentina
- gr202593 The use of social networks and cell phones in the context of the reading and writing workshop subject
by Bravo Moreno, José Porfirio & López Paniagua, Rosalía
- gr202594 Xochimilco Virtual Museum: art and community in the face of environmental challenges
by Gálvez Mancilla, Sara María
- gr202595 Edublog for applications of linear differential equations, in Biology
by García Reyes, Wendy Jaqueline & Cervantes Sandoval, Armando & Rivera García, Patricia & Perales Ávila, Alejandro J.
- gr202596 Edublog for teaching mathematical modeling in ecology
by Pérez Mar, Grecia Yareny & Cervantes Sandoval, Armando & Rivera García, Patricia & Perales Avila, Alejandro Josué
- gr202597 Virtual simulations as an innovative technology for the modernization of medical education
by Tiazhkorob, Kateryna
- gr202599 Psychopedagogical actions to prevent technological addictions in primary school students
by Martínez-Pérez, Ernesto & Pérez-Pérez, Bárbara Zenaida & Montano-Silva, Rosa María & Abraham-Millán, Yoneisy & Crispin-Castellanos, Douglas
- gr2025100 Classcraft: The Impact of Gamification in Higher Education
by Martínez Sánchez, Rubén
- gr2025101 The Impact of Gamification in Research and Education: A Communication Review
by Islam, Farheen & Krishna, Aprajita & Kumari, Sangeeta
- gr2025102 Responsive e-learning dynamic assessment structure using intelligent learning design
by Singh, Khushwant & Yadav, Mohit
- gr2025103 Evidence of the usefulness of clinical simulation in building the professional competencies of medical students
by Palacios Baldoceda, Darcy Walter & Teragni, Eduardo
- gr2025104 3D Modeling from the Graphic Design of the FHP Headquarters of the Unified National Corporation of Higher Education. Perspectives for Virtual Tours and Visual Communication
by Ordoñez Guar, Miguel Ángel
- gr2025105 The impact of video games on the promotion of active aging: a medical perspective
by Matheus Nascimento, José & Bustamante Galarza, Karina
- gr2025106 Design of Geothermal Groundwater Heating and Cooling Plant: A Trial Study in Eleme Fertilizer Company in Niger Delta Region
by Ojong, Ojong Elias
- gr2025107 Machine learning-based prediction and classification of psychiatric symptoms induced by drug and plants toxicity
by Abdel Wahed, Salma & Abdel Wahed, Mutaz
- gr2025108 Optimizing Antibiotics Prophylaxis in Neurosurgery through Machin Learning: Predicting Infections and Personalizing Treatment Strategies
by Abdel Wahed, Salma & Abdel Wahed, Mutaz
- gr2025109 Effectiveness of virtual and augmented reality-based interventions in training informal carers of people with dementia: a rapid review
by Branco, Tiago & Marques, Lúcia & Andrade, Marta & Rabiais, Isabel & Tomás, João & Severino, Sandy & José, Helena & Sousa, Luis
- gr2025110 Use of virtual or augmented reality in informal caregivers of stroke survivors: rapid review
by Ferreira, Cláudia & Raposo, Sónia & Cardoso, Manuel & Esteves, Vera & Rabiais, Isabel & Tomás, João & Severino, Sandy & José, Helena & Sousa, Luís
- gr2025111 Virtual reality versus traditional methods in nursing competency development: A Rapid Review
by Daniel Barros, Daniel Barros & Mestre, Ricardo & Valido, Susana & Rabiais, Isabel & Severino, Sandy & Sousa, Luís & José, Helena
- gr2025112 AI-Enhanced Threat Intelligence for Proactive Zero-Day Attack Detection
by Abdel Wahed, Mutaz
- gr2025113 Artificial Intelligence in Nursing: applications, challenges and future directions
by Sousa, Luís & Carvalho, Maria Leonor & Mestre, Ricardo & Tomás, João & Severino, Sandy & José, Helena
- gr2025221 A proposal for an instructional methodological class on iterative numerical methods for Systems of Linear Equations
by Valdés Santiago, Damian & Díaz Cordero, Adriana
- gr2025249 Optimized design of digital ledger posting based on virtual reality technology
by Uwhejevwe-Togbolo, Samuel Ejiro & Martins Otuedon, Ajueyitse & Martins Sigah, Jacob & Nkechi Ofor, Theresa & Akpojevwe Okwoma, Augustine & Elugom Ubogu, Festus
- gr2025260 Clinical simulation in the development of clinical competencies and meaningful learning in medical students in Cajamarca - Peru 2025
by Rojas Ruiz, Gabriela Belén & Valdez Portal, Herless Nixon & Bazualdo Fiorini, Enzo & Leyva Chávez, Miriam Adelis
- gr2025263 Corporate Social Responsibility (CSR) in the metaverse: enhancing community engagement for Nigerian firms
by Uwhejevwe-Togbolo, Samuel Ejiro & Otuedon Ajueyitse, Martins & Nkemejina Okoli, Annmarie & Omenebele Kaizar, Victoria & Efanimjor, Prince & Elugom Ubogu, Festus
- gr2025264 AI, Quantum Computing, and Beyond: Assessing Future Cybersecurity Threats and Risk Management Strategies
by Abdel Wahed, Mutaz
- gr2025266 Comprehensive Evaluation & Improvement of HEMO Routing for Green Smart-City Transport
by Prakash, Amrita & Khusru Akhtar, Md. Amir
- gr2025268 The logical circle of gamification in medical teaching
by Culcay Delgado, Joshua Israel
2024
- gr202416 Body image in adolescents and the impact of social networks in Argentina
by Silva de Paula, Lorrayne Kathleen & Leardi, Maria Romina
- gr202418 Neurodevelopment and stimuli: keys to a healthy childhood
by Veneziano, Sofía & Salguero, Patricia
- gr202420 Effects of early screen use on child neurodevelopment in Argentina and Latin America
by Veneziano, Sofía & Salguero, Patricia
- gr202422 Bodies on screen: the impact of social networks on body image and mental health
by Silva de Paula, Lorrayne Kathleen & Leardi, Maria Romina
- gr202424 Impact of prolonged screen use on the visual health of young adults
by Blasioli, Valentin & Baleiron, Mariela
- gr202425 Influence of virtual reality and augmented reality on mental health
by Machuca-Contreras, Felipe & Lepez, Carlos Oscar & Canova-Barrios, Carlos
- gr202426 Gamification and motivation: an analysis of its impact on corporate learning
by Sánchez Castillo, Verenice & Gómez Cano, Carlos Alberto
- gr202429 Scholarly Output on Computer Networks and Communication: A Ten-Year Bibliometric Analysis in Scopus (2013-2022)
by Gómez Cano, Carlos Alberto & Sánchez Castillo, Verenice
- gr202431 Gamification in personal health management: a focus on mobile apps
by Auza-Santiváñez, Jhossmar Cristians & Carías Díaz, José Alejandro & Vedia Cruz, Oscar Angel & Robles-Nina, Sara Milca & Sánchez Escalante, Carlos & Apaza Huanca, Blas
- gr202432 Creative economy and communication. Characterization in a line of research
by Garcia Rojas, Maribel & Giovanni Agudelo, Nelson
- gr202433 Applications of augmented reality technology in design process
by Olguín-Martínez, Cynthia Michel & Bracho Rivera, Rene Isaac & Ramos Perez, Rita Liss & Villacorta Guzmán, Juan Richar & Romero-Carazas, Rafael & Rosillo Suárez, Nancy & Bracho Mosquera, Aaron Samuel & Mora-Barajas, José Gregorio & Román-Mireles, Amarelys & Rodríguez-Álvarez, Aida Maygualida & Carbache Mora, César & Ormaza Esmeraldas, Elizabeth del Carmen & Vera Barrios, Bertha Silvana & Rodríguez Vásquez, Mario Pedro & Buelna-Sánchez, Rogelio & De La Paz Rosales, María Teresa De Jesús & Nieves-Lizárraga, Daniel Omar & Velarde-Osuna, Denisse Viridiana & Bracho Rivera, Milagros Andrea
- gr202434 Applications of augmented reality in museums, impact on cultural heritage
by Bracho Mosquera, Aaron Samuel
- gr202435 Epilepsy Web, a tool for learning content related to epilepsy in pediatrics
by Moreno Cubela, Fidel Jesús & Escalona Zaldivar, Niurka María & Figueredo Torres, Yordanis R. & Garrido Benítez, Katherine de la Caridad & Marzo Torres, Arnaldo & Vegas Torres, Nabia Isabel
- gr202436 Students’ Attitudes and Experiences with ChatGPT as a Reference Service Tool in a Nigerian University: A Comprehensive Analysis of User Perceptions
by Oladokun, Bolaji David & Dogara, Kudu & Yusuf, Muhammed
- gr202437 Real-time number plate detection using AI and ML
by Swathi, Patakamudi & Sai Tejaswi, Dara & Amanulla Khan, Mohammad & Saishree, Miriyala & Babu Rachapudi, Venu & Kumar Anguraj, Dinesh
- gr202438 A research on a music recommendation system based on facial expressions through deep learning mechanisms
by Swathi, Patakamudi & Sai Tejaswi, Dara & Amanulla Khan, Mohammad & Saishree, Miriyala & Babu Rachapudi, Venu & Kumar Anguraj, Dinesh
- gr202439 Guidelines for writing software building reports
by Fajardo Quesada, Annier Jesús & Herrero Pacheco, René
- gr202440 A Brief communication on Virtual Reality (VR) in Hospitality Industry & Global Travel and Tourism
by Iyengar, M. Srividya & Venkatesh, R.
- gr202442 Social lack of communication and technological development
by María de las Nieves, Veloz Montano
- gr202443 MeDHiME Methodology: potentiation of ova designs for learning
by Sirvente, Américo & Carmona Suarez, Edgar & Jiménez Pitre, Iris
- gr202444 Notes on gamification and education
by González Vallejo, Rubén
- gr202445 Using Minecraft as a pedagogical tool to enhance mathematical logic and critical thinking in students of the Remedios Solano school in Barrancas-La Guajira
by Medina Corzo, Omilcia María & Zarate, Esther Socorro & Vergara Chinchia, Rosiris María
- gr202446 Digital intervention for active aging: design of a web application for older adults
by Baena-Navarro, Rubén & Macea-Anaya, Mario & Primera-Correa, Ober & Pérez-Díaz, Juan
- gr2024.71 Playful exercise focused on microeconomics, applying gamification: “Rompeconomía”
by Gómez Sanguino, Nathalia Carolina & Rivera Salamanca, Silvia Alejandra & Torres Barreto, Martha Liliana
- gr2024.72 Gamified recreational exercise focused on Markov Chains
by Castellanos Flórez, Margarita & Duarte Amado, Paula Andrea & Moreno Galvis, Luisa Fernanda
- gr2024.73 Gamified exercise focused on marketing principles and marketing mix: Marketing Game
by Castellanos Flórez, Margarita María & Aparicio Muñoz, Danna Valentina & Martínez Sicachá, Ana Carolina & Torres-Barreto, Martha Liliana
- gr2024.74 Gamified Exercise for the Appropriation of Concepts in Occupational Health and Safety
by González García, Juan Camilo & León Cárdenas, Paula Andrea & Castellanos Flórez, Margarita María & Torres-Barreto, Martha Liliana
- gr2024.75 Design and implementation of a Game-Based Activity to promote Learning of Prompt Engineering
by Ardila Otero, Carlos Felipe & Lozano Pineda, Cristian & González García, Juan Camilo & Rincón Jerez, Andrhey Daniel & Torres-Barreto, Martha L.
2023
- gr20234 Benefits of the use of telemedicine in patients with obesity: A systematic review
by Rodrigues Neves, Vivian & Djament, Lorena
- gr20236 Blockchain in the health sector: a systematic literature review of success cases
by Gonzalez-Argote, Denis & Gonzalez-Argote, Javier & Machuca-Contreras, Felipe
- gr20237 Prompt lawyer: a challenge in the face of the integration of artificial intelligence and law
by Romero-Carazas, Rafael
- gr20238 Augmented reality for surgical skills training, update on the topic
by Canova Barrios, Carlos Jesús & Hereñú, Mariana Pilar & Francisco, Sabrina Macarena
- gr20239 Practice in simulators as a means of acquiring skills
by Randazzo, Martin Ezequiel & Teragni, Eduardo
- gr202310 Augmented reality and environmental education: strategy for greater awareness
by Castillo-Gonzalez, William & Lepez, Carlos Oscar & Bonardi, Mabel Cecilia
- gr202311 Bibliometric Analysis of the Worldwide Scholarly Output on Artificial Intelligence in Scopus
by Auza-Santiváñez, Jhossmar Cristians & Carías Díaz, José Alejandro & Vedia Cruz, Oscar Angel & Robles-Nina, Sara Milca & Sánchez Escalante, Carlos & Apaza Huanca, Blas
- gr202315 Augmented reality in surgery: improving precision and reducing risk
by Robaina Castillo, Jose Ignacio
- gr202316 Gamification for well-being: applications for health and fitness
by Aveiro-Róbalo, Telmo Raul & Pérez-Del-Vallín, Vanessa
- gr202327 Augmented reality as an accessory technology in surgery
by Rodríguez-Pérez, José Alejandro
- gr202328 Systematic review on Augmented Reality in health education
by Gómez Cano, Carlos Alberto & Sánchez Castillo, Verenice