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Design and implementation of a Game-Based Activity to promote Learning of Prompt Engineering

Author

Listed:
  • Ardila Otero, Carlos Felipe
  • Lozano Pineda, Cristian
  • González García, Juan Camilo
  • Rincón Jerez, Andrhey Daniel
  • Torres-Barreto, Martha L.

Abstract

Introduction: This study explores the implementation of a gamified activity focused on teaching the fundamentals of Prompt Engineering to engineering students using ChatGPT technology. The goal was to maximize learning through a gamified approach that encouraged teamwork and creative iteration. Methodology: A four-phase process was designed that involved understanding, identifying, and correcting errors in prompts, and creating and validating prompts of their own using ChatGPT. Findings: The results demonstrated an increase in understanding and effective application of Prompt Engineering principles among the participants. Conclusions: This playful method provides a new approach to teaching artificial intelligence technologies in higher engineering education, promoting student interaction and engagement.

Suggested Citation

Handle: RePEc:cwf:grarti:gr2024.75
DOI: 10.56294/gr2024.75
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