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Does Gamification in Education Work?: Experimental Evidence from Chile

Author

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  • Araya, Roberto
  • Arias Ortiz, Elena
  • Bottan, Nicolas L.
  • Cristia, Julian P.

Abstract

Gamification, or the introduction of game elements to non-game contexts, has the potential to improve learning by increasing student motivation. However, there is little rigorous evidence about its effectiveness. In this paper, we experimentally evaluate an innovative technology program that uses gamification to increase math learning in low-performing primary schools in Chile. The ConectaIdeas program involves two weekly sessions in a computer lab during which students use an online platform to solve math exercises. The platform tracks how many exercises students perform and features different types of individual and group competitions to promote student motivation. Results indicate large positive effects on math learning of about 0.27 standard deviations on the Chilean national standardized exam (no effects were found on language). The program also affected several non-academic outcomes in both positive and negative ways. On the one hand, it increased students’ preference to use technology for math learning and promoted the idea among students that study effort can raise intelligence. On the other hand, the program increased math anxiety and reduced students’ preferences to collaborate in teams. These results suggest that gamification could be an important tool to boost student learning, but that it may bring unintended consequences.

Suggested Citation

  • Araya, Roberto & Arias Ortiz, Elena & Bottan, Nicolas L. & Cristia, Julian P., 2019. "Does Gamification in Education Work?: Experimental Evidence from Chile," IDB Publications (Working Papers) 9697, Inter-American Development Bank.
  • Handle: RePEc:idb:brikps:9697
    DOI: http://dx.doi.org/10.18235/0001777
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    Cited by:

    1. Lafortune, Jeanne & Pugatch, Todd & Tessada, José & Ubfal, Diego, 2022. "Can Interactive Online Training Make High School Students More Entrepreneurial? Experimental Evidence from Rwanda," IZA Discussion Papers 15064, Institute of Labor Economics (IZA).
    2. Roberto Araya, 2021. "Enriching Elementary School Mathematical Learning with the Steepest Descent Algorithm," Mathematics, MDPI, vol. 9(11), pages 1-15, May.
    3. Roberto Araya & Pedro Collanqui, 2021. "Are Cross-Border Classes Feasible for Students to Collaborate in the Analysis of Energy Efficiency Strategies for Socioeconomic Development While Keeping CO 2 Concentration Controlled?," Sustainability, MDPI, vol. 13(3), pages 1-20, February.
    4. Laura Guerrero-Puerta & Miguel. A Guerrero, 2021. "Could Gamification Be a Protective Factor Regarding Early School Leaving? A Life Story," Sustainability, MDPI, vol. 13(5), pages 1-19, February.
    5. Cardim, Joana & Molina-Millán, Teresa & Vicente, Pedro C., 2023. "Can technology improve the classroom experience in primary education? An African experiment on a worldwide program," Journal of Development Economics, Elsevier, vol. 164(C).

    More about this item

    JEL classification:

    • I21 - Health, Education, and Welfare - - Education - - - Analysis of Education
    • I28 - Health, Education, and Welfare - - Education - - - Government Policy

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