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The Case Against Intellectual Monopoly, Chapter 1

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  • Michele Boldrin
  • David K Levine

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  • Michele Boldrin & David K Levine, 2003. "The Case Against Intellectual Monopoly, Chapter 1," Levine's Working Paper Archive 234936000000000028, David K. Levine.
  • Handle: RePEc:cla:levarc:234936000000000028
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    File URL: http://www.dklevine.com/papers/ip.ch1.pdf
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    References listed on IDEAS

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    1. Milgrom, Paul & Roberts, John, 1990. "Rationalizability, Learning, and Equilibrium in Games with Strategic Complementarities," Econometrica, Econometric Society, vol. 58(6), pages 1255-1277, November.
    2. Battigalli, Pierpaolo, 2003. "Rationalizability in infinite, dynamic games with incomplete information," Research in Economics, Elsevier, vol. 57(1), pages 1-38, March.
    3. John H. Nachbar, 1997. "Prediction, Optimization, and Learning in Repeated Games," Econometrica, Econometric Society, vol. 65(2), pages 275-310, March.
    4. Adam Brandenburger & Eddie Dekel, 2014. "Hierarchies of Beliefs and Common Knowledge," World Scientific Book Chapters,in: The Language of Game Theory Putting Epistemics into the Mathematics of Games, chapter 2, pages 31-41 World Scientific Publishing Co. Pte. Ltd..
    5. Fudenberg, Drew & Levine, David K, 1993. "Self-Confirming Equilibrium," Econometrica, Econometric Society, vol. 61(3), pages 523-545, May.
    6. Harsanyi, John C, 1995. "Games with Incomplete Information," American Economic Review, American Economic Association, pages 291-303.
    7. Elmes Susan & Reny Philip J., 1994. "On the Strategic Equivalence of Extensive Form Games," Journal of Economic Theory, Elsevier, vol. 62(1), pages 1-23, February.
    8. Howitt, Peter & McAfee, R Preston, 1992. "Animal Spirits," American Economic Review, American Economic Association, vol. 82(3), pages 493-507, June.
    9. Kalai, Ehud & Lehrer, Ehud, 1993. "Subjective Equilibrium in Repeated Games," Econometrica, Econometric Society, vol. 61(5), pages 1231-1240, September.
    10. Lawrence Blume & David Easley, 1993. "Rational Expectations and Rational Learning," Game Theory and Information 9307003, EconWPA.
    11. Geanakoplos, John, 1994. "Common knowledge," Handbook of Game Theory with Economic Applications,in: R.J. Aumann & S. Hart (ed.), Handbook of Game Theory with Economic Applications, edition 1, volume 2, chapter 40, pages 1437-1496 Elsevier.
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    Cited by:

    1. Chowdhury, Prabal Roy, 2005. "Patents and R&D: The tournament effect," Economics Letters, Elsevier, vol. 89(1), pages 120-126, October.
    2. Paul H. Jensen & Elizabeth Webster, 2004. "SMEs and Their Use of Intellectual Property Rights in Australia," Melbourne Institute Working Paper Series wp2004n17, Melbourne Institute of Applied Economic and Social Research, The University of Melbourne.
    3. Denicolo, Vincenzo & Franzoni, Luigi Alberto, 2003. "The contract theory of patents," International Review of Law and Economics, Elsevier, vol. 23(4), pages 365-380, December.

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