IDEAS home Printed from https://ideas.repec.org/a/sae/simgam/v49y2018i2p168-194.html
   My bibliography  Save this article

Grim FATE: Learning About Systems Thinking in an In-Depth Climate Change Simulation

Author

Listed:
  • David I. Waddington
  • Thomas Fennewald

Abstract

Background. Simulations of complex systems have a long history of use for the study and promotion of systems thinking , yet more can be done in identifying games that promote development of systems thinking . Aim. This study is an exploration of the hypothesis that FATE OF THE WORLD, a challenging and complex climate change simulation , can promote systems thinking about climate change. Questions. This article analyzes players’ engagement with FATE OF THE WORLD using three key questions : 1. In what ways does the game support thinking about climate change as a complex system? 2. Does the game correspond to players’ a priori model of climate change? 3. How do players relate to FATE as an artifact they embrace, critique, and tinker with? Method. 33 participants were matched into control and test groups , and experimental participants were assigned to play a full game scenario of FATE OF THE WORLD. Experimental and control groups were compared using pre-and-post intervention concept maps . Post interviews were conducted with the test group. Results. Concept maps revealed statistically significant differences between the control and test groups. Interviews revealed diversity in learning outcomes and the ways in which acceptance of the game’s model of climate change influenced learning. Conclusions. FATE serves as proof-of-concept for the power of complex simulations to promote systems thinking as well as in-depth reflection on key social challenges . However, simulations like FATE are unlikely to serve well as stand-alone educational tools, which highlights the importance of effective teaching to accompany the game.

Suggested Citation

  • David I. Waddington & Thomas Fennewald, 2018. "Grim FATE: Learning About Systems Thinking in an In-Depth Climate Change Simulation," Simulation & Gaming, , vol. 49(2), pages 168-194, April.
  • Handle: RePEc:sae:simgam:v:49:y:2018:i:2:p:168-194
    DOI: 10.1177/1046878117753498
    as

    Download full text from publisher

    File URL: https://journals.sagepub.com/doi/10.1177/1046878117753498
    Download Restriction: no

    File URL: https://libkey.io/10.1177/1046878117753498?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    References listed on IDEAS

    as
    1. Sterman, John., 1994. "Learning in and about complex systems," Working papers 3660-94., Massachusetts Institute of Technology (MIT), Sloan School of Management.
    2. Odile Blanchard & Arnaud Buchs, 2015. "Clarifying Sustainable Development Concepts Through Role playing," Post-Print hal-01103915, HAL.
    3. Jason S. Wu & Joey J. Lee, 2015. "Climate change games as tools for education and engagement," Nature Climate Change, Nature, vol. 5(5), pages 413-418, May.
    4. Yi-Kai Juan & Tseng-Wei Chao, 2015. "Game-Based Learning for Green Building Education," Sustainability, MDPI, vol. 7(5), pages 1-17, May.
    Full references (including those not matched with items on IDEAS)

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. J. Tuomas Harviainen, 2018. "Connections and Correspondences in Simulation/Gaming," Simulation & Gaming, , vol. 49(2), pages 95-97, April.
    2. Kristoffer S. Fjællingsdal & Christian A. Klöckner, 2020. "Green Across the Board: Board Games as Tools for Dialogue and Simplified Environmental Communication," Simulation & Gaming, , vol. 51(5), pages 632-652, October.

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Iñigo Capellán-Pérez & David Álvarez-Antelo & Luis J. Miguel, 2019. "Global Sustainability Crossroads : A Participatory Simulation Game to Educate in the Energy and Sustainability Challenges of the 21st Century," Sustainability, MDPI, vol. 11(13), pages 1-23, July.
    2. Ping-Han Cheng & Ting-Kuang Yeh & Yen-Kai Chao & Jing Lin & Chun-Yen Chang, 2020. "Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios," Sustainability, MDPI, vol. 12(5), pages 1-20, March.
    3. Lu, Jinfeng & Dimov, Dimo, 2023. "A system dynamics modelling of entrepreneurship and growth within firms," Journal of Business Venturing, Elsevier, vol. 38(3).
    4. Laura Schmitt Olabisi & Amadou Sidibé, 2023. "Observations from a system dynamics modeling field school in Mali," System Dynamics Review, System Dynamics Society, vol. 39(1), pages 80-94, January.
    5. Day Yang Liu & Wen Chun Tsai & Pei Leen Liu & Chung Yi Fang, 2021. "Determinants of sales revenue in innovation diffusion effects of Taiwan sports lottery during the FIFA World Cup 2018," International Journal of Research in Business and Social Science (2147-4478), Center for the Strategic Studies in Business and Finance, vol. 10(4), pages 43-58, June.
    6. Oliva, Rogelio, 2003. "Model calibration as a testing strategy for system dynamics models," European Journal of Operational Research, Elsevier, vol. 151(3), pages 552-568, December.
    7. Hazhir Rahmandad & Nelson Repenning, 2016. "Capability erosion dynamics," Strategic Management Journal, Wiley Blackwell, vol. 37(4), pages 649-672, April.
    8. Katarzyna Tworek & Katarzyna Walecka-Jankowska & Anna Zgrzywa-Ziemak, 2019. "The role of information systems in shaping integrative logic for business sustainability," Operations Research and Decisions, Wroclaw University of Science and Technology, Faculty of Management, vol. 29(4), pages 125-146.
    9. Natalia Ciobanu & Ali Kerem Saysel, 2021. "Using social–ecological inventory and group model building for resilience assessment to climate change in a network governance setting: a case study from Ikel watershed in Moldova," Environment, Development and Sustainability: A Multidisciplinary Approach to the Theory and Practice of Sustainable Development, Springer, vol. 23(1), pages 1065-1085, January.
    10. Hao-Chiang Koong Lin & Yu-Hsuan Lin & Tao-Hua Wang & Lun-Ke Su & Yueh-Min Huang, 2021. "Effects of Incorporating Augmented Reality into a Board Game for High School Students’ Learning Motivation and Acceptance in Health Education," Sustainability, MDPI, vol. 13(6), pages 1-14, March.
    11. Rafael Marcos-Sánchez & Daniel Ferrández & Carlos Morón, 2022. "Systems Thinking for Sustainability Education in Building and Business Administration and Management Degrees," Sustainability, MDPI, vol. 14(19), pages 1-20, September.
    12. Meri Duryan & Dragan Nikolik & Godefridus Merode & Leopold M. G. Curfs, 2015. "Reflecting on the efficacy of cognitive mapping for decision-making in intellectual disability care: a case study," International Journal of Health Planning and Management, Wiley Blackwell, vol. 30(2), pages 127-144, April.
    13. Katherine Ball & Kirk Jalbert & Lisa Test, 2021. "Making the board: participatory game design for environmental action," Journal of Environmental Studies and Sciences, Springer;Association of Environmental Studies and Sciences, vol. 11(1), pages 12-22, March.
    14. Julia Jouan & Mireille De Graeuwe & Matthieu Carof & Rim Baccar & Nathalie Bareille & Suzanne Bastian & Delphine Brogna & Giovanni Burgio & Sébastien Couvreur & Michał Cupiał & Benjamin Dumont & Anne-, 2020. "Learning Interdisciplinarity and Systems Approaches in Agroecology: Experience with the Serious Game SEGAE," Sustainability, MDPI, vol. 12(11), pages 1-15, May.
    15. Florian Kapmeier, 2020. "Reflections on developing a simulation model on sustainable and healthy diets for decision makers: Comment on the paper by Kopainsky," Systems Research and Behavioral Science, Wiley Blackwell, vol. 37(6), pages 928-935, November.
    16. Wen-Jye Shyr & I-Min Chen & Jing-Chuan Lee & Te-Jen Su, 2021. "Applying Interactive Teaching Experience and Technology Action Puzzles in Disaster Prevention Education," Sustainability, MDPI, vol. 13(9), pages 1-16, April.
    17. Biskup, Dirk, 2008. "A state-of-the-art review on scheduling with learning effects," European Journal of Operational Research, Elsevier, vol. 188(2), pages 315-329, July.
    18. Gibson, Faison P., 2000. "Feedback Delays: How Can Decision Makers Learn Not to Buy a New Car Every Time the Garage Is Empty?," Organizational Behavior and Human Decision Processes, Elsevier, vol. 83(1), pages 141-166, September.
    19. Erik Pruyt & Jan H. Kwakkel, 2014. "Radicalization under deep uncertainty: a multi-model exploration of activism, extremism, and terrorism," System Dynamics Review, System Dynamics Society, vol. 30(1-2), pages 1-28, January.
    20. Rebecca Yvonne Bayeck, 2020. "Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research," Simulation & Gaming, , vol. 51(4), pages 411-431, August.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:sae:simgam:v:49:y:2018:i:2:p:168-194. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: SAGE Publications (email available below). General contact details of provider: .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.