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Psychometric Properties of the Video Game Experiences Questionnaire (CERV), Problematic Use of Video Games and the Link with the Use of Mobile Devices in Mexican Children

Author

Listed:
  • Rocío Martínez-Hernández

    (Facultad de Organización Deportiva, Universidad Autónoma de Nuevo León, San Nicolás de los Garza 66455, Mexico)

  • Jorge Zamarripa

    (Facultad de Organización Deportiva, Universidad Autónoma de Nuevo León, San Nicolás de los Garza 66455, Mexico)

  • Georgina Mayela Núñez Rocha

    (Facultad de Salud Pública y Nutrición, Universidad Autónoma de Nuevo León, Monterrey 66455, Mexico)

Abstract

When the use of video games is inappropriate in terms of time and content, it becomes a health risk. The objective of the present study was to analyze the psychometric properties of the Video-Game-Related Experience Questionnaire (CERV), determine its problematic use and know the link between the use of mobile devices (MD) and Mexican children. Methods. The study followed an instrumental and comparative design, with n = 519 children. Of these, 61.5% were from Jalisco, and 38.5% were from Nuevo Leon. The sample consisted of 50.1% girls, with 39.7% and 33.7 were in sixth and fifth grade of primary school, respectively. The mean age of participants was 10.50 ± 0.94 years, with ages ranging from 9 to 13 years. In addition, 86.7% of children had access to a DM, 45.3% of children who had a DM used it to play, and 59.0% exceeded the recommended usage time of more than two hours. The Video-Game-Related Experience Questionnaire was used. For the factorial structure, a confirmatory factor analysis was conducted using the Diagonal Weighted Least Squares (DWLS) estimation method. The goodness-of-fit indices were as follows: chi-square value over degrees of freedom ( X 2 / gl ), CFI, NNFI, and RMSEA. Results. The goodness-of-fit indices were shown as follows: X 2 / gl = 1.16; RMSEA = 0.018; SRMR = 0.048; CFI = 0.99; TLI = 0.99; NNFI = 0.99. Acceptable reliability was found with both Cronbach’s alpha and McDonald’s omega greater than 0.80. Furthermore, 41.6% of participants had potential or severe problems with video game use, and the use of mobile devices (DMs) was significantly associated ( p < 0.001) with potential or severe problems. Conclusion. It is suggested that educational programs be implemented regarding the consequences of excessive video game use, the usage of DMs, and the importance of restrictive use per se for parents.

Suggested Citation

  • Rocío Martínez-Hernández & Jorge Zamarripa & Georgina Mayela Núñez Rocha, 2025. "Psychometric Properties of the Video Game Experiences Questionnaire (CERV), Problematic Use of Video Games and the Link with the Use of Mobile Devices in Mexican Children," IJERPH, MDPI, vol. 22(4), pages 1-13, March.
  • Handle: RePEc:gam:jijerp:v:22:y:2025:i:4:p:476-:d:1618472
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    References listed on IDEAS

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    1. Maria Anna Donati & Cristiana Alessia Guido & Giuliano De Meo & Alberto Spalice & Francesco Sanson & Carola Beccari & Caterina Primi, 2021. "Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms," IJERPH, MDPI, vol. 18(12), pages 1-19, June.
    2. Peterson, Robert A, 1994. "A Meta-analysis of Cronbach's Coefficient Alpha," Journal of Consumer Research, Journal of Consumer Research Inc., vol. 21(2), pages 381-391, September.
    3. Erica G. Soltero & Alejandra Jáuregui & Edith Hernandez & Simón Barquera & Edtna Jáuregui & Juan Ricardo López-Taylor & Luis Ortiz-Hernández & Lucie Lévesque & Rebecca E. Lee, 2021. "Associations between Screen-Based Activities, Physical Activity, and Dietary Habits in Mexican Schoolchildren," IJERPH, MDPI, vol. 18(13), pages 1-10, June.
    4. Isis Kelly dos Santos & Rafaela Catherine da Silva Cunha de Medeiros & Jason Azevedo de Medeiros & Paulo Francisco de Almeida-Neto & Dianne Cristina Souza de Sena & Ricardo Ney Cobucci & Ricardo Santo, 2021. "Active Video Games for Improving Mental Health and Physical Fitness—An Alternative for Children and Adolescents during Social Isolation: An Overview," IJERPH, MDPI, vol. 18(4), pages 1-13, February.
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