IDEAS home Printed from https://ideas.repec.org/a/epw/ejmed0/v7y2025i4id42393.html

Therapeutic Effects of Mind-Body Exercise on Mild Traumatic Brain Injury in Older Adults: A Targeted Review

Author

Listed:
  • Jin H. Yan
  • Yifeng Wang
  • Jie Ren

Abstract

Functional declines in cognitive and motor performance as a result of aging can increase the risk of falls and the incidence of traumatic brain injury (TBI), mild TBI (mTBI), or subsequent post-concussion syndrome (PCS) in older adults. Head injuries or PCS can lead to a longer recovery and a greater possibility of developing neurodegenerative diseases, such as dementia or Alzheimer’s disease (AD). This targeted review utilized a rigorous, focused, evidence-based methodology, necessitating adherence to a structured approach to ensure the identification and inclusion of the most pertinent studies. Empirical evidence demonstrates the effects of physical or mental activity on the cognitive and motor functions of older adults. Studies on functional deterioration, balance problems, fall accidents, and neurological abnormalities are reported. The implications of TBI/mTBI, along with the neurological mechanisms of exercise for behavioural improvements and the prospective effects of physical or mental activity on PCS therapy, are examined. Most importantly, evaluating the rehabilitation outcomes of non-traditional exercises, including mindfulness, yoga, and Tai Chi, is crucial for individuals experiencing mTBI or PCS. Finally, the paper provides research suggestions and possible mind-body exercise interventions for mTBI and PCS in older adults.

Suggested Citation

  • Jin H. Yan & Yifeng Wang & Jie Ren, 2025. "Therapeutic Effects of Mind-Body Exercise on Mild Traumatic Brain Injury in Older Adults: A Targeted Review," European Journal of Medical and Health Sciences, European Open Science, vol. 7(4), pages 90-100, July.
  • Handle: RePEc:epw:ejmed0:v:7:y:2025:i:4:id:42393
    DOI: 10.24018/ejmed.2025.7.4.2393
    as

    Download full text from publisher

    File URL: https://eu-opensci.org/index.php/ejmed/article/view/42393
    File Function: Abstract page
    Download Restriction: no

    File URL: https://eu-opensci.org/index.php/ejmed/article/download/42393/10764
    File Function: Full text
    Download Restriction: no

    File URL: https://libkey.io/10.24018/ejmed.2025.7.4.2393?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    References listed on IDEAS

    as
    1. J. A. Anguera & J. Boccanfuso & J. L. Rintoul & O. Al-Hashimi & F. Faraji & J. Janowich & E. Kong & Y. Larraburo & C. Rolle & E. Johnston & A. Gazzaley, 2013. "Video game training enhances cognitive control in older adults," Nature, Nature, vol. 501(7465), pages 97-101, September.
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Yang Yang & Shuang Wang & Wei Shi, 2025. "Balancing Authority and Accessibility: Configurational Communication Strategies of Chinese Provincial Heritage Institutions on Social Media," SAGE Open, , vol. 15(4), pages 21582440251, December.
    2. Jonas K. Olofsson & Simon Niedenthal & Marie Ehrndal & Marta Zakrzewska & Andreas Wartel & Maria Larsson, 2017. "Beyond Smell-O-Vision: Possibilities for Smell-Based Digital Media," Simulation & Gaming, , vol. 48(4), pages 455-479, August.
    3. Bo Zhang & Nigel Robb, 2021. "A Comparison of the Effects of Augmented Reality N-Back Training and Traditional Two-Dimensional N-Back Training on Working Memory," SAGE Open, , vol. 11(2), pages 21582440211, May.
    4. Lucy R. Zheng & Catherine M. Oberle & W. A. Hawkes-Robinson & Stéphane Daniau, 2021. "Serious Games as a Complementary Tool for Social Skill Development in Young People: A Systematic Review of the Literature," Simulation & Gaming, , vol. 52(6), pages 686-714, December.
    5. Stefanie Duyck & Hans Op de Beeck, 2019. "An investigation of far and near transfer in a gamified visual learning paradigm," PLOS ONE, Public Library of Science, vol. 14(12), pages 1-23, December.
    6. Kazue Sawami & Himeyo Nakagawa & Tetsuro Kitamura, 2017. "Relationship Between Cognitive Function, Vascular Age and Stress," Current Research in Diabetes & Obesity Journal, Juniper Publishers Inc., vol. 4(3), pages 53-57, October.
    7. Elena Novak & Ilker Soyturk, 2025. "Development of an Instrument for Evaluating Action Video Game Elements," Simulation & Gaming, , vol. 56(1), pages 84-116, February.
    8. Dewender, Stefanie & Kübler, Raoul V., 2025. "Maniac Mansion or Wing Commander? The attenuating influence of video game adoption on stress signals in times of forced isolation," International Journal of Research in Marketing, Elsevier, vol. 42(4), pages 1039-1057.
    9. Mercedes Fernandez-Rios & Nuria Martinez & Ana Moron & Soledad Corachan & Rosa Redolat, 2020. "Scientific evidence for the use of "serious games" or therapeutic games in people with Alzheimer's Disease and other dementias," Technium Social Sciences Journal, Technium Science, vol. 12(1), pages 173-184, October.
    10. Xiaoxuan Li & Kavous Salehzadeh Niksirat & Shanshan Chen & Dongdong Weng & Sayan Sarcar & Xiangshi Ren, 2020. "The Impact of a Multitasking-Based Virtual Reality Motion Video Game on the Cognitive and Physical Abilities of Older Adults," Sustainability, MDPI, vol. 12(21), pages 1-14, November.
    11. Bianca P. Acevedo & Novia Dattatri & Jennifer Le & Claire Lappinga & Nancy L. Collins, 2022. "Cognitive Training with Neurofeedback Using fNIRS Improves Cognitive Function in Older Adults," IJERPH, MDPI, vol. 19(9), pages 1-16, May.
    12. Brauner, Philipp & Ziefle, Martina, 2022. "Beyond playful learning – Serious games for the human-centric digital transformation of production and a design process model," Technology in Society, Elsevier, vol. 71(C).
    13. David C. Schwebel & Peng Li & Leslie A. McClure & Joan Severson, 2016. "Evaluating a Website to Teach Children Safety with Dogs: A Randomized Controlled Trial," IJERPH, MDPI, vol. 13(12), pages 1-22, December.
    14. Nobuki Watanabe, 2024. "Activation of the Frontal Pole Using Children’s Video Games: Support for Children’s Well-being," International Journal of Psychological Studies, Canadian Center of Science and Education, vol. 16(2), pages 1-53, June.
    15. Colom, Roberto & García, Luis F. & Shih, Pei Chun & Abad, Francisco J., 2023. "Generational intelligence tests score changes in Spain: Are we asking the right question?," Intelligence, Elsevier, vol. 99(C).
    16. Holger Finger & Marlene Bönstrup & Bastian Cheng & Arnaud Messé & Claus Hilgetag & Götz Thomalla & Christian Gerloff & Peter König, 2016. "Modeling of Large-Scale Functional Brain Networks Based on Structural Connectivity from DTI: Comparison with EEG Derived Phase Coupling Networks and Evaluation of Alternative Methods along the Modeling Path," PLOS Computational Biology, Public Library of Science, vol. 12(8), pages 1-28, August.
    17. Kazue Sawami & Mitsuo Kimura & Tetsuro Kitamura & Masahiko Kawaguchi & Mihoko Furusumi & Chizuko Suishu & Naoko Morisaki & Sonomi Hattori, 2020. "Robots Visit Homes For Elderly People Who Have Difficulty Going Out and Practice Brain Training," European Journal of Medical and Health Sciences, European Open Science, vol. 2(1), January.
    18. Ellwardt, Lea & Van Tilburg, Theo G. & Aartsen, Marja J., 2015. "The mix matters: Complex personal networks relate to higher cognitive functioning in old age," Social Science & Medicine, Elsevier, vol. 125(C), pages 107-115.
    19. Julian Q. Kosciessa & Ulrich Mayr & Ulman Lindenberger & Douglas D. Garrett, 2024. "Broadscale dampening of uncertainty adjustment in the aging brain," Nature Communications, Nature, vol. 15(1), pages 1-18, December.
    20. David Kaufman & Louise Sauvé & Lise Renaud & Andrew Sixsmith & Ben Mortenson, 2016. "Older Adults’ Digital Gameplay," Simulation & Gaming, , vol. 47(4), pages 465-489, August.

    More about this item

    Keywords

    ;
    ;
    ;
    ;

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:epw:ejmed0:v:7:y:2025:i:4:id:42393. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Support (email available below). General contact details of provider: https://eu-opensci.org/index.php/ejmed .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.