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Robots Visit Homes For Elderly People Who Have Difficulty Going Out and Practice Brain Training

Author

Listed:
  • Kazue Sawami
  • Mitsuo Kimura
  • Tetsuro Kitamura
  • Masahiko Kawaguchi
  • Mihoko Furusumi
  • Chizuko Suishu
  • Naoko Morisaki
  • Sonomi Hattori

Abstract

Introduction: When it becomes difficult for the elderly to go out due to a decrease in walking ability, the decline in their mental and physical function accelerates. Currently, elderly people who have difficulty going out have no effective measures in place. Therefore, we wanted to prevent their functional decline by visiting homes and intervening. For the intervention, a robot developed for brain training for the elderly people was used. The goal was not only brain training, but also to obtain psychological activation through interaction with robots and supporters. Method: The subjects were elderly people who had difficulty going out. Researchers, supporters, and robot visited their homes to conduct brain training by robots and recollection methods were performed with supporters. Cognitive tests (immediate and delayed reproduction of 10 words) and psychological surveys (interviews) were conducted before and after the intervention. Result: There were 29 subjects, 8 males, and 21 females, with an average age of 79.5 ± 4.95. The maximum score for the cognitive test is 10. Immediate playback was improved from 5.5 points to 8.1 points (p

Suggested Citation

  • Kazue Sawami & Mitsuo Kimura & Tetsuro Kitamura & Masahiko Kawaguchi & Mihoko Furusumi & Chizuko Suishu & Naoko Morisaki & Sonomi Hattori, 2020. "Robots Visit Homes For Elderly People Who Have Difficulty Going Out and Practice Brain Training," European Journal of Medical and Health Sciences, European Open Science, vol. 2(1), January.
  • Handle: RePEc:epw:ejmed0:v:2:y:2020:i:1:id:40156
    DOI: 10.24018/ejmed.2020.2.1.156
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    References listed on IDEAS

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    1. J. A. Anguera & J. Boccanfuso & J. L. Rintoul & O. Al-Hashimi & F. Faraji & J. Janowich & E. Kong & Y. Larraburo & C. Rolle & E. Johnston & A. Gazzaley, 2013. "Video game training enhances cognitive control in older adults," Nature, Nature, vol. 501(7465), pages 97-101, September.
    2. Saito, Masashige & Kondo, Naoki & Kondo, Katsunori & Ojima, Toshiyuki & Hirai, Hiroshi, 2012. "Gender differences on the impacts of social exclusion on mortality among older Japanese: AGES cohort study," Social Science & Medicine, Elsevier, vol. 75(5), pages 940-945.
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