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Beyond the joystick: Exploring the relationship between game addiction trajectories and aggression dimensions

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  • Lee, Yeungjeom
  • Hull, Kerrie Ann
  • Kim, Jihoon

Abstract

The present study investigates how varying developmental paths of game addiction relate to different forms of aggressive behavior, including physical and verbal aggression, anger, and hostility. Group-based trajectory modeling, using five waves of a Korean adolescent sample (n = 801), identified six distinct trajectories of game addiction. Furthermore, we investigated the specific associations between aggression and the developmental pathways of game addiction. The findings generally revealed a significant link between levels of aggression and the severity of game addiction. This study advances our understanding of the developmental relationship between game addiction trajectories and various aggression dimensions through an individual-level approach. Suggestions for future research and practical implications are discussed.

Suggested Citation

  • Lee, Yeungjeom & Hull, Kerrie Ann & Kim, Jihoon, 2025. "Beyond the joystick: Exploring the relationship between game addiction trajectories and aggression dimensions," Journal of Criminal Justice, Elsevier, vol. 98(C).
  • Handle: RePEc:eee:jcjust:v:98:y:2025:i:c:s0047235225000741
    DOI: 10.1016/j.jcrimjus.2025.102425
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    References listed on IDEAS

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    1. Zhengchuan Xu & Ofir Turel & Yufei Yuan, 2012. "Online game addiction among adolescents: motivation and prevention factors," European Journal of Information Systems, Taylor & Francis Journals, vol. 21(3), pages 321-340, May.
    2. Seok, Hee Joung & Lee, Jeoung Min & Park, Chi-Yong & Park, Ji Young, 2018. "Understanding internet gaming addiction among South Korean adolescents through photovoice," Children and Youth Services Review, Elsevier, vol. 94(C), pages 35-42.
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