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Understanding internet gaming addiction among South Korean adolescents through photovoice

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  • Seok, Hee Joung
  • Lee, Jeoung Min
  • Park, Chi-Yong
  • Park, Ji Young

Abstract

Internet gaming addiction is a serious problem for some adolescents in South Korea, although it has not yet been fully explored. The present study aims to explore adolescents' motivations for internet games, how their lives are affected, how they perceive internet games, what they gained and lost, and how they made sense of internet gaming addiction. Interviews, focus groups, and photovoice with a sample of ten adolescents at risk of internet addiction were conducted. The participants reported serious symptoms of internet game addiction, which negatively affected their psychological health and self-identity. They also reported that they were aware of how internet games negatively affected their daily lives, academic performance, and family relationships worsened once they became addicted to internet games. However, they also perceived internet games as avenues for entertainment, stress relief, and peer bonding. Understanding adolescents' perceptions and meaning of internet gaming addiction can facilitate the development of effective psychosocial intervention programs, which can subsequently contribute to healthy coping strategies and positive adolescent development and identity.

Suggested Citation

  • Seok, Hee Joung & Lee, Jeoung Min & Park, Chi-Yong & Park, Ji Young, 2018. "Understanding internet gaming addiction among South Korean adolescents through photovoice," Children and Youth Services Review, Elsevier, vol. 94(C), pages 35-42.
  • Handle: RePEc:eee:cysrev:v:94:y:2018:i:c:p:35-42
    DOI: 10.1016/j.childyouth.2018.09.009
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    Cited by:

    1. repec:thr:techub:10030:y:2022:i:1:p:252-270 is not listed on IDEAS
    2. Sana Sadiq & Khadija Anasse & Najib Slimani, 2022. "The impact of mobile phones on high school students: connecting the research dots," Technium Social Sciences Journal, Technium Science, vol. 30(1), pages 252-270, April.
    3. Turgut Karakose & Tijen Tülübaş & Stamatios Papadakis, 2022. "Revealing the Intellectual Structure and Evolution of Digital Addiction Research: An Integrated Bibliometric and Science Mapping Approach," IJERPH, MDPI, vol. 19(22), pages 1-27, November.
    4. Zhou, Jianhua & Zhang, Lulu & Gong, Xue, 2023. "Longitudinal network relations between symptoms of problematic internet game use and internalizing and externalizing problems among Chinese early adolescents," Social Science & Medicine, Elsevier, vol. 333(C).
    5. Min Ah Kim & JongSerl Chun & HaiSun Shim, 2022. "Using Photovoice With Male Problematic Gamblers to Understand Their Lived Story on the Path to Recovery in South Korea," SAGE Open, , vol. 12(2), pages 21582440221, May.

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