Learning, Non-equilibrium Beliefs, and Non-pecuniary Payoffs in an Experimental Game
We present and estimate a parametric learning model of players' dynamic and possible out-of-equilibrium beliefs about other players'social preferences using the data from the four-country ultimatum game experiments of Roth et al. (1991). The model allows for each of the three leading factors that have been considered in the literature on these games: random utility, non-pecuniary preferences, and learning. We find evidence that in the US and in Israel, the estimated beliefs of proposers are stationary and out-of-equilibrium, that in Slovenia, they are in equilibrium, and that in Japan, they change from period to period and move away from equilibrium over time. On average, proposers and responders have negative regard for each other's monetary payoffs in all countries.
To our knowledge, this item is not available for
download. To find whether it is available, there are three
1. Check below under "Related research" whether another version of this item is available online.
2. Check on the provider's web page whether it is in fact available.
3. Perform a search for a similarly titled item that would be available.
|Date of creation:|
|Contact details of provider:|| Postal: Department of Economics and Related Studies, University of York, York, YO10 5DD, United Kingdom|
Phone: (0)1904 323776
Web page: https://www.york.ac.uk/economics/
More information through EDIRC
When requesting a correction, please mention this item's handle: RePEc:yor:yorken:00/59. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Paul Hodgson)
If references are entirely missing, you can add them using this form.