Interactive Beliefs and Forward Induction
The authors provide an epistemic analysis of forward induction in games with complete and incomplete information. They suggest that forward induction may be usefully interpreted as a set of assumptions governing the players' belief revision processes, and define a notion of strong belief to formalize these assumptions.
(This abstract was borrowed from another version of this item.)
To our knowledge, this item is not available for
download. To find whether it is available, there are three
1. Check below under "Related research" whether another version of this item is available online.
2. Check on the provider's web page whether it is in fact available.
3. Perform a search for a similarly titled item that would be available.
|Date of creation:||Apr 1999|
|Date of revision:|
|Contact details of provider:|| Postal: |
Phone: (609) 258-4000
Fax: (609) 258-6419
Web page: http://www.princeton.edu/~ectheory/
More information through EDIRC
When requesting a correction, please mention this item's handle: RePEc:wop:prinet:99f3. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Thomas Krichel)
If references are entirely missing, you can add them using this form.