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Gaming Methods in Engineering Systems Research

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  • Paul T. Grogan
  • Sebastiaan A. Meijer

Abstract

Recent interest in applications of games and gaming methods has stimulated discussion of their use in engineering systems research. Simulation games or gaming simulations are interactive environments which simultaneously model a technical system through simulation and a social system with role‐play participants. Their boundary‐spanning nature aligns with challenges in engineering systems to consider both technical and social factors in design. This paper outlines a class of gaming methods for research in engineering systems. Key contributions synthesize diverse bodies of literature to classify gaming applications as generating generalizable and contextual knowledge to benefit participants and principals, identify intellectual foundations in related social sciences, and describe the dual purpose of games as a research method for analytical or design science objectives. Conclusions highlight opportunities and challenges for gaming research methods to accommodate social science research in design‐centric activities.

Suggested Citation

  • Paul T. Grogan & Sebastiaan A. Meijer, 2017. "Gaming Methods in Engineering Systems Research," Systems Engineering, John Wiley & Sons, vol. 20(6), pages 542-552, November.
  • Handle: RePEc:wly:syseng:v:20:y:2017:i:6:p:542-552
    DOI: 10.1002/sys.21409
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    References listed on IDEAS

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    Cited by:

    1. Femke Bekius & Sebastiaan Meijer & Hugo Thomassen, 2022. "A Real Case Application of Game Theoretical Concepts in a Complex Decision-Making Process: Case Study ERTMS," Group Decision and Negotiation, Springer, vol. 31(1), pages 153-185, February.
    2. Jayanth Raghothama & Sebastiaan Meijer, 2018. "Rigor in Gaming for Design: Conditions for Transfer Between Game and Reality," Simulation & Gaming, , vol. 49(3), pages 246-262, June.
    3. Bryann Avendano-Uribe & Heide Lukosch & Mark Milke, 2022. "Playing With Uncertainty: Facilitating Community-Based Resilience Building," Urban Planning, Cogitatio Press, vol. 7(2), pages 278-294.
    4. Datu Buyung Agusdinata & Heide Lukosch, 2019. "Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development," Simulation & Gaming, , vol. 50(3), pages 359-376, June.

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