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A sequential attribute sampling inspection game for item facilities

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  • Morton Canty
  • Daniel Rothenstein
  • Rudolf Avenhaus

Abstract

The routine inspection of facilities storing large numbers of identical items is modeled as a two‐person, sequential game. Timely detection of illegal activity is parameterized in terms of a critical time to detection, and equilibria are derived which provide inspection strategies. Necessary conditions for deterrence of illegal behavior are discussed. © 2001 John Wiley & Sons, Inc. Naval Research Logistics 48: 496–505, 2001

Suggested Citation

  • Morton Canty & Daniel Rothenstein & Rudolf Avenhaus, 2001. "A sequential attribute sampling inspection game for item facilities," Naval Research Logistics (NRL), John Wiley & Sons, vol. 48(6), pages 496-505, September.
  • Handle: RePEc:wly:navres:v:48:y:2001:i:6:p:496-505
    DOI: 10.1002/nav.1031
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    References listed on IDEAS

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    1. Marlin U. Thomas & Yair Nisgav, 1976. "An infiltration game with time dependent payoff," Naval Research Logistics Quarterly, John Wiley & Sons, vol. 23(2), pages 297-302, June.
    2. V. J. Baston & F. A. Bostock, 1991. "A generalized inspection game," Naval Research Logistics (NRL), John Wiley & Sons, vol. 38(2), pages 171-182, April.
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