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Common and Unique Network Dynamics in Football Games

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  • Yuji Yamamoto
  • Keiko Yokoyama

Abstract

The sport of football is played between two teams of eleven players each using a spherical ball. Each team strives to score by driving the ball into the opposing goal as the result of skillful interactions among players. Football can be regarded from the network perspective as a competitive relationship between two cooperative networks with a dynamic network topology and dynamic network node. Many complex large-scale networks have been shown to have topological properties in common, based on a small-world network and scale-free network models. However, the human dynamic movement pattern of this network has never been investigated in a real-world setting. Here, we show that the power law in degree distribution emerged in the passing behavior in the 2006 FIFA World Cup Final and an international “A” match in Japan, by describing players as vertices connected by links representing passes. The exponent values are similar to the typical values that occur in many real-world networks, which are in the range of , and are larger than that of a gene transcription network, . Furthermore, we reveal the stochastically switched dynamics of the hub player throughout the game as a unique feature in football games. It suggests that this feature could result not only in securing vulnerability against intentional attack, but also in a power law for self-organization. Our results suggest common and unique network dynamics of two competitive networks, compared with the large-scale networks that have previously been investigated in numerous works. Our findings may lead to improved resilience and survivability not only in biological networks, but also in communication networks.

Suggested Citation

  • Yuji Yamamoto & Keiko Yokoyama, 2011. "Common and Unique Network Dynamics in Football Games," PLOS ONE, Public Library of Science, vol. 6(12), pages 1-6, December.
  • Handle: RePEc:plo:pone00:0029638
    DOI: 10.1371/journal.pone.0029638
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    References listed on IDEAS

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    1. Narizuka, Takuma & Yamamoto, Ken & Yamazaki, Yoshihiro, 2014. "Statistical properties of position-dependent ball-passing networks in football games," Physica A: Statistical Mechanics and its Applications, Elsevier, vol. 412(C), pages 157-168.
    2. Joseph D O’Brien & James P Gleeson & David J P O’Sullivan, 2021. "Identification of skill in an online game: The case of Fantasy Premier League," PLOS ONE, Public Library of Science, vol. 16(3), pages 1-16, March.
    3. Pereira, Luis Ramada & Lopes, Rui J. & Louçã, Jorge & Araújo, Duarte & Ramos, João, 2021. "The soccer game, bit by bit: An information-theoretic analysis," Chaos, Solitons & Fractals, Elsevier, vol. 152(C).
    4. Clemente, Filipe Manuel & Sarmento, Hugo & Aquino, Rodrigo, 2020. "Player position relationships with centrality in the passing network of world cup soccer teams: Win/loss match comparisons," Chaos, Solitons & Fractals, Elsevier, vol. 133(C).
    5. Carlota Torrents & Angel Ric & Robert Hristovski & Lorena Torres-Ronda & Emili Vicente & Jaime Sampaio, 2016. "Emergence of Exploratory, Technical and Tactical Behavior in Small-Sided Soccer Games when Manipulating the Number of Teammates and Opponents," PLOS ONE, Public Library of Science, vol. 11(12), pages 1-15, December.
    6. Sergio Caicedo-Parada & Carlos Lago-Peñas & Enrique Ortega-Toro, 2020. "Passing Networks and Tactical Action in Football: A Systematic Review," IJERPH, MDPI, vol. 17(18), pages 1-19, September.

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