IDEAS home Printed from https://ideas.repec.org/a/jfr/wjel11/v12y2022i3p187.html
   My bibliography  Save this article

Online Teaching Skills and Competencies

Author

Listed:
  • Rashmi Mehrotra
  • Ram Murat Verma
  • Manita Devi
  • Raju Singh Jakhar

Abstract

The technique of instructing people using virtual networks is known as online teaching. Live courses, video calls, lectures, and other internet technologies are all used in this form of education. The web programs are created and intended to make studying and comprehension easier. The goal of this study and analysis was to narrow down the abilities and competencies that professors need to successfully instruct in virtual training contexts. Six groups of skills and competencies have been identified- Instructional skills, subject abilities, creative ability, technical abilities, managerial and organizational skills, and verbal ability are all important. Online education allows both the instructor and the learner to establish their teaching speed, with the additional benefit of being able to create a timetable that works for everybody. As a consequence, adopting a virtual learning environment provides for a healthier work combination, but there is no need to sacrifice everything.

Suggested Citation

  • Rashmi Mehrotra & Ram Murat Verma & Manita Devi & Raju Singh Jakhar, 2022. "Online Teaching Skills and Competencies," World Journal of English Language, Sciedu Press, vol. 12(3), pages 187-187, April.
  • Handle: RePEc:jfr:wjel11:v:12:y:2022:i:3:p:187
    as

    Download full text from publisher

    File URL: https://www.sciedupress.com/journal/index.php/wjel/article/download/21797/13498
    Download Restriction: no

    File URL: https://www.sciedupress.com/journal/index.php/wjel/article/view/21797
    Download Restriction: no
    ---><---

    References listed on IDEAS

    as
    1. Sungjin Park & Sangkyun Kim, 2021. "Is Sustainable Online Learning Possible with Gamification?—The Effect of Gamified Online Learning on Student Learning," Sustainability, MDPI, vol. 13(8), pages 1-12, April.
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Lui-Kwan Ng & Chung-Kwan Lo, 2022. "Flipped Classroom and Gamification Approach: Its Impact on Performance and Academic Commitment on Sustainable Learning in Education," Sustainability, MDPI, vol. 14(9), pages 1-23, April.
    2. Sungjin Park & Kyoungsoon Min & Sangkyun Kim, 2021. "Differences in Learning Motivation among Bartle’s Player Types and Measures for the Delivery of Sustainable Gameful Experiences," Sustainability, MDPI, vol. 13(16), pages 1-10, August.
    3. Marina Moseikina & Saken Toktamysov & Svetlana Danshina, 2022. "Modern Technologies and Gamification in Historical Education," Simulation & Gaming, , vol. 53(2), pages 135-156, April.
    4. David Melero-Cañas & Vicente Morales-Baños & Daniel N. Ardoy & David Manzano-Sánchez & Alfonso Valero-Valenzuela, 2021. "Enhancements in Cognitive Performance and Academic Achievement in Adolescents through the Hybridization of an Instructional Model with Gamification in Physical Education," Sustainability, MDPI, vol. 13(11), pages 1-14, May.
    5. Hana Dler Ahmed & Gulsum Asiksoy, 2021. "The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions," Sustainability, MDPI, vol. 13(18), pages 1-19, September.
    6. José María Campillo-Ferrer & Pedro Miralles-Martínez, 2021. "Effectiveness of the flipped classroom model on students’ self-reported motivation and learning during the COVID-19 pandemic," Palgrave Communications, Palgrave Macmillan, vol. 8(1), pages 1-9, December.
    7. Flavio Boccia & Joanna Rosak-Szyrocka & Houman Hashemzadeh & Daniela Covino, 2023. "Metaverse, the last technological frontier of environmental sustainable food: Worldwide evidence from the first business case studies," RIVISTA DI STUDI SULLA SOSTENIBILITA', FrancoAngeli Editore, vol. 0(1), pages 153-165.
    8. Sungjin Park & Sangkyun Kim, 2022. "Learning Performance Styles in Gamified College Classes Using Data Clustering," Sustainability, MDPI, vol. 14(23), pages 1-13, November.

    More about this item

    JEL classification:

    • R00 - Urban, Rural, Regional, Real Estate, and Transportation Economics - - General - - - General
    • Z0 - Other Special Topics - - General

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:jfr:wjel11:v:12:y:2022:i:3:p:187. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Sciedu Press (email available below). General contact details of provider: http://wjel.sciedupress.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.