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Enhancing the Preservation and Exhibition of Yellow River Cultural Heritage Through Virtual Reality: An Integrated Framework for Digital Archiving, Virtual Restoration, and Immersive Experience

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  • Jian Wang

    (School of Design and Art, Jingdezhen Ceramic University, China)

  • Suxin Zhao

    (Henan Technical Institute, Zhengzhou, China & North China University of Water Resources and Electric Power, Zhengzhou, China & Zhengzhou College of Finance and Economics, Zhengzhou, China)

Abstract

As the cradle of Chinese civilization, the Yellow River Basin is home to a plethora of invaluable cultural heritage sites. However, these sites face severe challenges from environmental degradation, urbanization, and human activities. This paper explores the application of virtual reality technology in addressing these challenges through an integrated framework that encompasses digital archiving, virtual restoration, and immersive exhibition. By employing advanced technologies such as laser scanning, oblique photogrammetry, and sensor integration, this study developed comprehensive digital twin models to enhance the protection and dissemination of Yellow River cultural heritage. Through systematic empirical analysis involving high-precision equipment testing, long-term case tracking, and large-scale user surveys, the findings confirm virtual reality's potential in achieving sub-millimeter precision data acquisition, significant cost reductions in restoration projects, and enhanced educational gains among users.

Suggested Citation

  • Jian Wang & Suxin Zhao, 2025. "Enhancing the Preservation and Exhibition of Yellow River Cultural Heritage Through Virtual Reality: An Integrated Framework for Digital Archiving, Virtual Restoration, and Immersive Experience," International Journal of Knowledge Management (IJKM), IGI Global Scientific Publishing, vol. 21(1), pages 1-19, January.
  • Handle: RePEc:igg:jkm000:v:21:y:2025:i:1:p:1-19
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    File URL: https://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/IJKM.386142
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    References listed on IDEAS

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    1. Shenghui Zhou, 2024. "Gamifying language education: the impact of digital game-based learning on Chinese EFL learners," Palgrave Communications, Palgrave Macmillan, vol. 11(1), pages 1-14, December.
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