How do People Play a Repeated Trust Game? Experimental Evidence
AbstractWe run an experiment that implements a finitely repeated version of the trust game in which players can choose in each period with whom to interact. Change in trust and trustworthiness in terms of previous experience is statistically investigated where confounding factors are controlled for. Motives such as reinforcement learning, reciprocity and rationality are useful to explain findings. Overall we find a high persistence of choice and uncover more trust and trustworthiness than in the one shot experiments. Towards the end of the game the degree of trust and trustworthiness decline.
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Bibliographic InfoPaper provided by Sonderforschungsbereich 504, Universität Mannheim & Sonderforschungsbereich 504, University of Mannheim in its series Sonderforschungsbereich 504 Publications with number 04-43.
Length: 37 pages
Date of creation: 10 Mar 2004
Date of revision:
Note: Financial support from the Deutsche Forschungsgemeinschaft, SFB 504, at the University of Mannheim, and from the Research Council of the EUI is gratefully acknowledged.
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This paper has been announced in the following NEP Reports:
- NEP-ALL-2004-11-30 (All new papers)
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- Daniela Di Cagno & Emanuela Sciubba, 2008. "Social Networks and Trust: not the Experimental Evidence you may Expect," Birkbeck Working Papers in Economics and Finance 0801, Birkbeck, Department of Economics, Mathematics & Statistics.
- Stefan Bauernschuster & Oliver Falck & Niels Große, 2010. "Can Competition Spoil Reciprocity? - A Laboratory Experiment," CESifo Working Paper Series 2923, CESifo Group Munich.
- Di Cagno, Daniela & Sciubba, Emanuela, 2010. "Trust, trustworthiness and social networks: Playing a trust game when networks are formed in the lab," Journal of Economic Behavior & Organization, Elsevier, vol. 75(2), pages 156-167, August.
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