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Truck, barter and exchange versus the endowment effect: virtual field experiments in an online game environment

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Author Info
Munro, Alistair
Ferreira De Sousa, Yannick

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Abstract

We examine the feasibility of using a massively multiplayer online role-playing game (MMORPG) to test economic theories. As a test vehicle we use the well-known hypothesis about the relationship between market experience and the endowment effect. Our results confirm earlier field experiments that individuals with more trading experience are less likely to exhibit status quo behaviour in trade. However, we also find evidence that highly experienced individuals are more likely to swap the item rather than keep it – i.e. there appears to be a propensity to ‘truck, barter and exchange’. A further experiments suggests that this feature is robust and is unlikely to be due to subject misperception or experimenter demand effects. We conclude that virtual economies may be a useful venue for field experiments.

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File URL: http://mpra.ub.uni-muenchen.de/8977/
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Publisher Info
Paper provided by University Library of Munich, Germany in its series MPRA Paper with number 8977.

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Date of creation: 20 Jan 2008
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Handle: RePEc:pra:mprapa:8977

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Related research
Keywords: Endowment effect virtual field experiment Runescape MMORPG

Find related papers by JEL classification:
D11 - Microeconomics - - Household Behavior - - - Consumer Economics: Theory
C93 - Mathematical and Quantitative Methods - - Design of Experiments - - - Field Experiments
D01 - Microeconomics - - General - - - Microeconomic Behavior: Underlying Principles

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References listed on IDEAS
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  1. Harbaugh, William T. & Krause, Kate & Vesterlund, Lise, 2001. "Are adults better behaved than children? Age, experience, and the endowment effect," Economics Letters, Elsevier, vol. 70(2), pages 175-181, February. [Downloadable!] (restricted)
  2. Edward Castronova, 2001. "Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier," CESifo Working Paper Series CESifo Working Paper No. , CESifo GmbH. [Downloadable!]
  3. John A. List, 2003. "Does Market Experience Eliminate Market Anomalies?," The Quarterly Journal of Economics, MIT Press, vol. 118(1), pages 41-71, February. [Downloadable!] (restricted)
  4. Edward Castronova, 2002. "On Virtual Economies," CESifo Working Paper Series CESifo Working Paper No. , CESifo GmbH. [Downloadable!]
  5. Bateman, Ian J, et al, 1997. "A Test of the Theory of Reference-Dependent Preferences," The Quarterly Journal of Economics, MIT Press, vol. 112(2), pages 479-505, May.
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This page was last updated on 2008-11-18.


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