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Anticipatory learning in two-person games: some experimental results

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  • Tang, Fang-Fang

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  • Tang, Fang-Fang, 2001. "Anticipatory learning in two-person games: some experimental results," Journal of Economic Behavior & Organization, Elsevier, vol. 44(2), pages 221-232, February.
  • Handle: RePEc:eee:jeborg:v:44:y:2001:i:2:p:221-232
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    1. McKelvey Richard D. & Palfrey Thomas R., 1995. "Quantal Response Equilibria for Normal Form Games," Games and Economic Behavior, Elsevier, vol. 10(1), pages 6-38, July.
    2. Crawford, Vincent P, 1974. "Learning the Optimal Strategy in a Zero-Sum Game," Econometrica, Econometric Society, vol. 42(5), pages 885-891, September.
    3. Brown, James N & Rosenthal, Robert W, 1990. "Testing the Minimax Hypothesis: A Re-examination of O'Neill's Game Experiment," Econometrica, Econometric Society, vol. 58(5), pages 1065-1081, September.
    4. Conlisk, John, 1993. "Adaptive tactics in games : Further solutions to the Crawford puzzle," Journal of Economic Behavior & Organization, Elsevier, vol. 22(1), pages 51-68, September.
    5. Crawford, Vincent P., 1985. "Learning behavior and mixed-strategy Nash equilibria," Journal of Economic Behavior & Organization, Elsevier, vol. 6(1), pages 69-78, March.
    6. Conlisk, John, 1993. "Adaptation in games : Two solutions to the Crawford puzzle," Journal of Economic Behavior & Organization, Elsevier, vol. 22(1), pages 25-50, September.
    7. O'Neill, Barry, 1991. "Comments on Brown and Rosenthal's Reexamination [Testing the Minimax Hypothesis, A Reexamination of O'Neill's Game Experiment]," Econometrica, Econometric Society, vol. 59(2), pages 503-507, March.
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    Cited by:

    1. Nax, Heinrich Harald & Newton, Jonathan, 2022. "Deep and shallow thinking in the long run," Theoretical Economics, Econometric Society, vol. 17(4), November.
    2. Cason, Timothy N. & Friedman, Daniel & Hopkins, Ed, 2010. "Testing the TASP: An experimental investigation of learning in games with unstable equilibria," Journal of Economic Theory, Elsevier, vol. 145(6), pages 2309-2331, November.
    3. Benaïm, Michel & Hofbauer, Josef & Hopkins, Ed, 2009. "Learning in games with unstable equilibria," Journal of Economic Theory, Elsevier, vol. 144(4), pages 1694-1709, July.
    4. Seth Frey & Robert L. Goldstone, 2018. "Cognitive mechanisms for human flocking dynamics," Journal of Computational Social Science, Springer, vol. 1(2), pages 349-375, September.
    5. Friedman, Daniel & Zhao, Shuchen, 2021. "When are mixed equilibria relevant?," Journal of Economic Behavior & Organization, Elsevier, vol. 191(C), pages 51-65.
    6. Nagel, Rosemarie & Bühren, Christoph & Frank, Björn, 2017. "Inspired and inspiring: Hervé Moulin and the discovery of the beauty contest game," Mathematical Social Sciences, Elsevier, vol. 90(C), pages 191-207.
    7. Cabrales, Antonio & Uriarte Ayo, José Ramón, 2008. "Doubts and Equilibria," IKERLANAK 2008-31, Universidad del País Vasco - Departamento de Fundamentos del Análisis Económico I.
    8. Jim Engle-Warnick & Ed Hopkins, 2006. "A Simple Test of Learning Theory," Levine's Bibliography 321307000000000724, UCLA Department of Economics.
    9. Spiliopoulos, Leonidas, 2009. "Neural networks as a learning paradigm for general normal form games," MPRA Paper 16765, University Library of Munich, Germany.
    10. Antonio Cabrales & José-Ramón Uriarte, 2013. "Doubts and equilibria," Journal of Evolutionary Economics, Springer, vol. 23(4), pages 783-810, September.
    11. Chong, Juin-Kuan & Ho, Teck-Hua & Camerer, Colin, 2016. "A generalized cognitive hierarchy model of games," Games and Economic Behavior, Elsevier, vol. 99(C), pages 257-274.
    12. Andrea Gallice, 2006. "Predicting one Shot Play in 2x2 Games Using Beliefs Based on Minimax Regret," Working Papers 2006.31, Fondazione Eni Enrico Mattei.
    13. Camerer, Colin F. & Ho, Teck-Hua & Chong, Juin-Kuan, 2002. "Sophisticated Experience-Weighted Attraction Learning and Strategic Teaching in Repeated Games," Journal of Economic Theory, Elsevier, vol. 104(1), pages 137-188, May.
    14. Colin Camerer & Teck-Hua Ho & Juin Kuan Chong, 2003. "A cognitive hierarchy theory of one-shot games: Some preliminary results," Levine's Bibliography 506439000000000495, UCLA Department of Economics.
    15. Dahl, F.A., 2005. "The lagging anchor model for game learning--a solution to the Crawford puzzle," Journal of Economic Behavior & Organization, Elsevier, vol. 57(3), pages 287-303, July.
    16. Gallice, Andrea, 2007. "Best Responding to What? A Behavioral Approach to One Shot Play in 2x2 Games," Discussion Papers in Economics 1365, University of Munich, Department of Economics.
    17. Wen, Yuanji, 2018. "Voluntary information acquisition in an asymmetric-Information game:comparing learning theories in the laboratory," Journal of Economic Behavior & Organization, Elsevier, vol. 150(C), pages 202-219.
    18. Colin F. Camerer & Teck-Hua Ho & Juin-Kuan Chong, 2004. "A Cognitive Hierarchy Model of Games," The Quarterly Journal of Economics, President and Fellows of Harvard College, vol. 119(3), pages 861-898.
    19. Georgios Chasparis & Jeff Shamma, 2012. "Distributed Dynamic Reinforcement of Efficient Outcomes in Multiagent Coordination and Network Formation," Dynamic Games and Applications, Springer, vol. 2(1), pages 18-50, March.

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