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Effective and efficient experimental instructions

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Author Info

  • Bigoni, M.
  • Dragone, D.

Abstract

We treat instructions as an experimental variable to study how their format affects the participants’ comprehension, speed of play, and experimental behavior. We find that, in a public good game, short on-screen instructions requiring forced inputs improve on subjects’ comprehension and familiarity with the experimental task. They also contribute to reduce both decision and waiting times without affecting the overall pattern of contributions.

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File URL: http://www.sciencedirect.com/science/article/pii/S0165176512003825
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Bibliographic Info

Article provided by Elsevier in its journal Economics Letters.

Volume (Year): 117 (2012)
Issue (Month): 2 ()
Pages: 460-463

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Handle: RePEc:eee:ecolet:v:117:y:2012:i:2:p:460-463

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Web page: http://www.elsevier.com/locate/ecolet

Related research

Keywords: Active participation; Attention; Comprehension; Decision and waiting times;

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References

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  1. Glenn Harrison & John List, 2004. "Field experiments," Artefactual Field Experiments 00058, The Field Experiments Website.
  2. Botelho, Anabela & Harrison, Glenn W. & Pinto, Lígia M. Costa & Rutström, Elisabet E., 2009. "Testing static game theory with dynamic experiments: A case study of public goods," Games and Economic Behavior, Elsevier, vol. 67(1), pages 253-265.e3, September.
  3. Nikiforakis, Nikos, 2008. "Punishment and counter-punishment in public good games: Can we really govern ourselves," Journal of Public Economics, Elsevier, vol. 92(1-2), pages 91-112, February.
  4. Simon Gachter & Ernst Fehr, 2000. "Cooperation and Punishment in Public Goods Experiments," American Economic Review, American Economic Association, vol. 90(4), pages 980-994, September.
  5. Maria Bigoni & Davide Dragone, 2011. "An experiment on experimental instructions," Jena Economic Research Papers 2011-049, Friedrich-Schiller-University Jena, Max-Planck-Institute of Economics.
  6. Shane Frederick, 2005. "Cognitive Reflection and Decision Making," Journal of Economic Perspectives, American Economic Association, vol. 19(4), pages 25-42, Fall.
  7. Urs Fischbacher, 2007. "z-Tree: Zurich toolbox for ready-made economic experiments," Experimental Economics, Springer, vol. 10(2), pages 171-178, June.
  8. Andreoni, James, 1988. "Why free ride? : Strategies and learning in public goods experiments," Journal of Public Economics, Elsevier, vol. 37(3), pages 291-304, December.
  9. Croson, Rachel T. A., 1996. "Partners and strangers revisited," Economics Letters, Elsevier, vol. 53(1), pages 25-32, October.
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Cited by:
  1. Riccardo Ghidoni & Matteo Ploner, 2014. "When do the Expectations of Others Matter? An Experiment on Distributional Justice and Guilt Aversion," CEEL Working Papers 1403, Cognitive and Experimental Economics Laboratory, Department of Economics, University of Trento, Italia.

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