Effective and efficient experimental instructions
AbstractWe treat instructions as an experimental variable to study how their format affects the participants’ comprehension, speed of play, and experimental behavior. We find that, in a public good game, short on-screen instructions requiring forced inputs improve on subjects’ comprehension and familiarity with the experimental task. They also contribute to reduce both decision and waiting times without affecting the overall pattern of contributions.
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Bibliographic InfoArticle provided by Elsevier in its journal Economics Letters.
Volume (Year): 117 (2012)
Issue (Month): 2 ()
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Web page: http://www.elsevier.com/locate/ecolet
Active participation; Attention; Comprehension; Decision and waiting times;
Find related papers by JEL classification:
- C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
- C90 - Mathematical and Quantitative Methods - - Design of Experiments - - - General
- H41 - Public Economics - - Publicly Provided Goods - - - Public Goods
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