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Measuring skill in games : Several approaches discussed

Author

Listed:
  • Borm, P.E.M.

    (Tilburg University, School of Economics and Management)

  • Dreef, M.R.M.

    (Tilburg University, School of Economics and Management)

  • van der Genugten, B.B.

    (Tilburg University, School of Economics and Management)

Abstract

An aspect of casino games that in general leads to discussions among both participants and spectators, is the relative extent to which a player can positively influence his results by making appropriate strategic choices. This question is closely related to the issue of how to distinguish between games of skill and games of chance. This is an issue that is interesting from a juridical point of view too, since in many countries the legitimacy of exploiting a specific game depends on the category to which it belongs. This paper summarizes recent developments concerning the measurement of skill in games. It points out the elements in the definitions that need closer attention, it illustrates the analysis with examples and it discusses further possibilities. Copyright Springer-Verlag 2004
(This abstract was borrowed from another version of this item.)

Suggested Citation

  • Borm, P.E.M. & Dreef, M.R.M. & van der Genugten, B.B., 2004. "Measuring skill in games : Several approaches discussed," Other publications TiSEM 2e5d4c52-1421-4311-bb4a-c, Tilburg University, School of Economics and Management.
  • Handle: RePEc:tiu:tiutis:2e5d4c52-1421-4311-bb4a-ccd1238f10be
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    References listed on IDEAS

    as
    1. Marcel Dreef & Peter Borm & Ben van der Genugten, 2003. "On Strategy and Relative Skill in Poker," International Game Theory Review (IGTR), World Scientific Publishing Co. Pte. Ltd., vol. 5(02), pages 83-103.
    2. Marcel Dreef & Peter Borm & Ben van der Genugten, 2004. "A new relative skill measure for games with chance elements," Managerial and Decision Economics, John Wiley & Sons, Ltd., vol. 25(5), pages 255-264.
    3. Peter Borm & Ben Genugten, 2001. "On a relative measure of skill for games with chance elements," TOP: An Official Journal of the Spanish Society of Statistics and Operations Research, Springer;Sociedad de Estadística e Investigación Operativa, vol. 9(1), pages 91-114, June.
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    Cited by:

    1. Marcel Dreef & Peter Borm, 2006. "On the role of chance moves and information in two-person games," TOP: An Official Journal of the Spanish Society of Statistics and Operations Research, Springer;Sociedad de Estadística e Investigación Operativa, vol. 14(1), pages 75-98, June.
    2. Duersch, Peter & Lambrecht, Marco & Oechssler, Joerg, 2020. "Measuring skill and chance in games," European Economic Review, Elsevier, vol. 127(C).
    3. Rogier J D Potter van Loon & Martijn J van den Assem & Dennie van Dolder, 2015. "Beyond Chance? The Persistence of Performance in Online Poker," PLOS ONE, Public Library of Science, vol. 10(3), pages 1-23, March.
    4. Vito Fragnelli & Maria Erminia Marina, 2011. "Skill and Chance in Insurance Policies," Czech Economic Review, Charles University Prague, Faculty of Social Sciences, Institute of Economic Studies, vol. 5(2), pages 191-202, August.

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    10. van der Genugten, B.B. & Borm, P.E.M., 2014. "Cash and Tournament Poker : Games of Skill?," Other publications TiSEM edc02e9c-cda1-4531-b320-7, Tilburg University, School of Economics and Management.
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    More about this item

    JEL classification:

    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games

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