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Social Learning and Coordination Conventions in Intergenerational Games: An Experiment in Lamarckian Evolutionary Dynamics

Author

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  • Barry Sopher

    () (Rutgers University)

  • Andrew Schotter

    () (New York University)

Abstract

This is a paper on the creation and evolution of conventions of behavior in "inter-generational games". In these games a sequence of nonoverlapping "generations" of players play a stage game for a finite number of periods and are then replaced by other agents who continue the game in their role for an identical length of time. Players in generation t are allowed to see the history of the game played by all (or some subset) of the generations who played it before them and can communicate with their successors in generation t+1 and advise them on how they should behave. What we find is that word-of-mouth social learning (in the form of advice from parents to children) can be a strong force in the creation of social conventions, far stronger than the type of learning subjects seem capable of doing simply by learning the lessons of history without the guidance offered by such advice.
(This abstract was borrowed from another version of this item.)

Suggested Citation

  • Barry Sopher & Andrew Schotter, 2000. "Social Learning and Coordination Conventions in Intergenerational Games: An Experiment in Lamarckian Evolutionary Dynamics," Departmental Working Papers 200021, Rutgers University, Department of Economics.
  • Handle: RePEc:rut:rutres:200021
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    References listed on IDEAS

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    1. Fudenberg, D. & Harris, C., 1992. "Evolutionary dynamics with aggregate shocks," Journal of Economic Theory, Elsevier, vol. 57(2), pages 420-441, August.
    2. Kandori, Michihiro & Mailath, George J & Rob, Rafael, 1993. "Learning, Mutation, and Long Run Equilibria in Games," Econometrica, Econometric Society, vol. 61(1), pages 29-56, January.
    3. Vega-Redondo, Fernando (ed.), 1996. "Evolution, Games, and Economic Behaviour," OUP Catalogue, Oxford University Press, number 9780198774723.
    4. Russell Cooper & Douglas V. DeJong & Robert Forsythe & Thomas W. Ross, 1989. "Communication in the Battle of the Sexes Game: Some Experimental Results," RAND Journal of Economics, The RAND Corporation, vol. 20(4), pages 568-587, Winter.
    5. Bisin, Alberto & Verdier, Thierry, 1998. "Cultural Transmission, Marriage and the Evolution of Ethnic and Religious Traits," Working Papers 98-40, C.V. Starr Center for Applied Economics, New York University.
    6. Salant, David J., 1991. "A repeated game with finitely lived overlapping generations of players," Games and Economic Behavior, Elsevier, vol. 3(2), pages 244-259, May.
    7. Michihiro Kandori, 1992. "Repeated Games Played by Overlapping Generations of Players," Review of Economic Studies, Oxford University Press, vol. 59(1), pages 81-92.
    8. H. Peyton Young, 1996. "The Economics of Convention," Journal of Economic Perspectives, American Economic Association, vol. 10(2), pages 105-122, Spring.
    9. Nyarko, Yaw & Schotter, Andrew, 1998. "An Experimental Study of Belief Learning Using Real Beliefs," Working Papers 98-39, C.V. Starr Center for Applied Economics, New York University.
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    Cited by:

    1. Andrew Schotter & Barry Sopher, 2003. "Social Learning and Coordination Conventions in Intergenerational Games: An Experimental Study," Journal of Political Economy, University of Chicago Press, vol. 111(3), pages 498-529, June.
    2. Chaudhuri, A. & Schotter, A. & Sopher, B., 2001. "Talking Ourselves to Efficiency: Coordination in Inter-Generational Minimum Games with Private, Almost Common and Common Knowledge of Advice," Working Papers 01-11, C.V. Starr Center for Applied Economics, New York University.

    More about this item

    Keywords

    coordination conventions; experimental games; intergenerational games; social learning;

    JEL classification:

    • C91 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Individual Behavior
    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games

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