A Model of Strategic Behaviour in Repeated Games
This paper develops a general repeated game model over arbitrary time domain (which includes continuous time behaviour). A player is committed at any point in time to history independent behaviour for a positive length of time. The length of time of commitment depends on the way the history evolves locally. A virtue of this approach is that none of the technical assumptions of the differential formulation (e.g. Lipschitz conditions) are required. In addition, the variable response strategy formulation allows a straightforward discussion of subgame perfection.
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