Altruism or Artefact? A Note on Dictator Game Giving
Experimental dictator games have been used to explore unselfish behaviour. Evidence is presented here, however, that subjects’ generosity can be reversed by allowing them to take money from a partner. Dictator game giving therefore does not stem from orthodox social preferences. It can be interpreted plausibly as an artefact of experimentation. Alternatively the evaluation of an action depends on the composition of the choice set. Implications of these possibilities are explored for experimental methodology and charitable donations respectively. The artefact interpretation is empirically superior, and implies that researchers should investigate demand characteristics of experimental protocols.
To our knowledge, this item is not available for
download. To find whether it is available, there are three
1. Check below under "Related research" whether another version of this item is available online.
2. Check on the provider's web page whether it is in fact available.
3. Perform a search for a similarly titled item that would be available.
|Date of creation:||Apr 2005|
|Date of revision:|
|Contact details of provider:|| Postal: |
Phone: (44) 0115 951 5620
Fax: (0115) 951 4159
Web page: http://www.nottingham.ac.uk/economics/cedex/
More information through EDIRC
When requesting a correction, please mention this item's handle: RePEc:not:notcdx:2005-10. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Suzanne Robey)
If references are entirely missing, you can add them using this form.