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Let’s Upcycle: Upcycling Awareness Mobile Application Using Game-based Learning Approach

Author

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  • Azlin binti Dahlan
  • Zamlina binti Abdullah
  • Nurazian binti Mior Dahlan
  • Nur Najwa Ellya binti Mohd Amri

Abstract

Upcycling involves reusing materials to create new products, enhancing their value and helping to reduce waste. However, a lack of knowledge and awareness about upcycling can hinder its adoption, presenting a significant challenge. To address this issue, the "Let’s Upcycle" mobile game application was developed to raise awareness and offer practical upcycling ideas to the general public. The application employs a game-based learning approach combined with gamification and was created using the ADDIE methodology to streamline the development process. The project's effectiveness was assessed through a User Experience Questionnaire, which yielded positive feedback of 91.1 percent regarding overall user experience. However, the app has some limitations, such as being available only in English and compatible solely with Android devices. Future updates will aim to address these issues.

Suggested Citation

  • Azlin binti Dahlan & Zamlina binti Abdullah & Nurazian binti Mior Dahlan & Nur Najwa Ellya binti Mohd Amri, 2024. "Let’s Upcycle: Upcycling Awareness Mobile Application Using Game-based Learning Approach," Information Management and Business Review, AMH International, vol. 16(4), pages 27-34.
  • Handle: RePEc:rnd:arimbr:v:16:y:2024:i:4:p:27-34
    DOI: 10.22610/imbr.v16i4(S)I.4273
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    References listed on IDEAS

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    1. Baabdullah, Abdullah Mohammed, 2018. "Consumer adoption of Mobile Social Network Games (M-SNGs) in Saudi Arabia: The role of social influence, hedonic motivation and trust," Technology in Society, Elsevier, vol. 53(C), pages 91-102.
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