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Educational Game “Mengenal Indonesia†as a Medium to Introduce Indonesia to the Kids

Author

Listed:
  • Falahah Falahah
  • Fadhila Alinda Irrahali

Abstract

Educational game is a game especially for the kid, that contains educational materials designed in an interactive game that aims to improve intelligence as well as providing knowledge to the users. The opportunity to make android-based education game is open wide, especially the game that exploit local content. In this research, we will develop the education game that has the main goal to introduce Indonesia to the learners. Games that will be built is android-based game that explore the knowledge or specific fact about certain region or provinces in Indonesia, so it will called as “Mengenal Indonesia†. This game is expected can act as a learning medium to introduce about Indonesia to the student, in interesting way. The game also be equipped with quiz about specific fact on the region that selected by the player. The game is built through ADDIE model as an approach. ADDIE (Analysis, Design, Development, Implementation, and Evaluation) is an approach that common use in design a learning content. The tools that used to build the game is FlashDevelop and using ActionScript 3.0 as programming language. After the game built, we conduct the survey to test the respond of the user. The result show that most of the user feel “Mengenal Indonesia†can help them improving knowledge about Indonesia. Therefore, it is necessary to build the game that has the content the knowledge about Indonesia. This paper will discuss the approach, design and making of educational game that contains information about Indonesia area. This content is selected because currently there is no educational game with a similar content available in the market and this content can be act as additional resource on the Social Sciences subject at elementary school level. The game, we call as “Mengenal Indonesia†, previous name is “know your country†, focusing to introduce some unique aspect about specific region in Indonesia. The source of knowledge we take from the book “RIPUT†(Ringkasan Pengetahuan Umum), that contains common knowledge about Indonesia, such as the longest river, the highest mountain, the fact about certain place in Indonesia, and many more. The game was built using ADDIE approach, that consist 5 steps- analysis, design, deployment, implementation, and evaluation. The game was built using FlashDevelop and ActionScript 3.0 as language script.

Suggested Citation

  • Falahah Falahah & Fadhila Alinda Irrahali, 2019. "Educational Game “Mengenal Indonesia†as a Medium to Introduce Indonesia to the Kids," International Journal of Higher Education, Sciedu Press, vol. 8(3), pages 1-47, June.
  • Handle: RePEc:jfr:ijhe11:v:8:y:2019:i:3:p:47
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    References listed on IDEAS

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    1. Samer Mahmoud Al Zoubi, 2018. "The Significance of Error Analysis in Written Production: A Case Study of Ajloun National University Students," International Journal of English Language and Literature Studies, Asian Economic and Social Society, vol. 7(4), pages 150-159, December.
    2. Hassan Moustafa & Fadhel Ben Tourkia & Ramadan Mohamed Ramadan, 2017. "Application of Artificial Neural Networks Modeling for Evaluation of ELearning/ Training Convergence Time," American Journal of Education and Learning, Pacharapa Naka, vol. 2(2), pages 159-179.
    3. Cyprien TABAR, 2018. "The Rwandan Secondary School Competence-Based Curriculum: Knowledge, Skills and Attitudes to Incorporate in the University of Rwanda-College of Education Programs to Align them with the Current Curric," International Journal of Education and Practice, Conscientia Beam, vol. 6(2), pages 64-75.
    4. Hassan Moustafa & Fadhel Ben Tourkia & Ramadan Mohamed Ramadan, 2017. "Application of Artificial Neural Networks Modeling for Evaluation of E-Learning/Training Convergence Time," American Journal of Education and Learning, Online Science Publishing, vol. 2(2), pages 159-179.
    5. Samer Mahmoud Al Zoubi, 2018. "The Significance of Error Analysis in Written Production: A Case Study of Ajloun National University Students," International Journal of English Language and Literature Studies, Asian Economic and Social Society, vol. 7(4), pages 150-159.
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      JEL classification:

      • R00 - Urban, Rural, Regional, Real Estate, and Transportation Economics - - General - - - General
      • Z0 - Other Special Topics - - General

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