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The Virtual Interactive Learning Model using Imagineering Process via Metaverse

Author

Listed:
  • Rattanakul Kongpha
  • Pinanta Chatwattana

Abstract

The virtual interactive learning model using imagineering process as a tool to promote happy learning for digital age learners. The concept is based on the combination of virtual learning environment and metaverse in order to create learning experience via virtual community. The objectives of this research are (1) to study and synthesise the conceptual framework of the virtual interactive learning model using imagineering process via metaverse, (2) to develop the virtual interactive learning model using imagineering process via metaverse, and (3) to study the results after using the virtual interactive learning model using imagineering process via metaverse. The participants in this research include seven experts from various institutions, all of whom are specialised in the design and development of instruction models and instruction systems. The research tools consist of (1) the virtual interactive learning model using imagineering process via metaverse, and (2) the evaluation form on the suitability of the virtual interactive learning model using imagineering process via metaverse. The results, which are in consistence with the expectation of the researchers, show that (1) this research can be used as a guideline to develop the virtual interactive learning system using imagineering process via metaverse, which can promote happy learning, and it consists of six steps of imagineering process integrated with learning through virtual environments via metaverse; thereby, users can interact in the virtual world and exchange knowledge with one other through virtual reality technology, (2) the overall suitability of the development of the virtual interactive learning model using imagineering process via metaverse (overall elements) is at the very high level, and (3) the overall suitability of the development of the virtual interactive learning model using imagineering process via metaverse is at the very high level.

Suggested Citation

  • Rattanakul Kongpha & Pinanta Chatwattana, 2023. "The Virtual Interactive Learning Model using Imagineering Process via Metaverse," Higher Education Studies, Canadian Center of Science and Education, vol. 13(1), pages 1-35, February.
  • Handle: RePEc:ibn:hesjnl:v:13:y:2023:i:1:p:35
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    References listed on IDEAS

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    1. Thongkhane Soutthaboualy & Pinanta Chatwattana & Pallop Piriyasurawong, 2022. "Interactive Augmented Reality Technology via Blended Instruction Lesson on Cloud," Higher Education Studies, Canadian Center of Science and Education, vol. 12(3), pages 1-9, August.
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    Cited by:

    1. Phanuwat Kongkhen & Pinanta Chatwattana, 2023. "The Project-based Learning: PjBL via Brainstorming with Metaverse to Promote Multimedia Production Skills," Higher Education Studies, Canadian Center of Science and Education, vol. 13(4), pages 193-193, November.
    2. Aphinanh Suvandy & Pinanta Chatwattana & Prachyanun Nilsook, 2024. "Development of Digital Literacy and Digital Empathy with Micro-learning via Activities on Metaverse," Higher Education Studies, Canadian Center of Science and Education, vol. 14(2), pages 1-79, May.

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    More about this item

    JEL classification:

    • R00 - Urban, Rural, Regional, Real Estate, and Transportation Economics - - General - - - General
    • Z0 - Other Special Topics - - General

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