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The Blended Instruction on Cloud via an Interactive Augmented Reality Technology Model to Enhance Digital Literacy

Author

Listed:
  • Thongkhane Soutthaboualy
  • Pinanta Chatwattana
  • Pallop Piriyasurawong

Abstract

The objectives of the study were 1) Synthesize the conceptual framework of blended instruction on the cloud via an interactive augmented reality technology model to enhance digital literacy, 2) Design the blended instruction on the cloud via an interactive augmented reality technology model, 3) Develop the blended instruction on the cloud via an interactive augmented reality technology model, and 4) Study the suitability assessment of the blended instruction on the cloud via an interactive augmented reality technology model. The proposed model develops digital literacy skills, one of the most important skills for learners in the 21st century that contributes to the learning society in the digital world. The samples group used in the study were nine experts in higher education. Then analyzing the data obtained from the assessment, using mathematic mean and standard deviation. Results of the assessment found the following. 1) The developed teaching and learning model consisted of four components- inputs, blended instruction on cloud processes, outcomes, and feedback. 2) The blended instruction on the cloud processes consists of 3 steps- the preparation, teaching and learning, presentation and summary of the learning results. 3) The assessment of the suitability of the developed teaching and learning model was at the highest appropriate. 4) The suitability assessment in the developed teaching and learning model was at the highest appropriate.

Suggested Citation

  • Thongkhane Soutthaboualy & Pinanta Chatwattana & Pallop Piriyasurawong, 2021. "The Blended Instruction on Cloud via an Interactive Augmented Reality Technology Model to Enhance Digital Literacy," Higher Education Studies, Canadian Center of Science and Education, vol. 11(3), pages 144-144, August.
  • Handle: RePEc:ibn:hesjnl:v:11:y:2021:i:3:p:144
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    References listed on IDEAS

    as
    1. Thada Jantakoon & Panita Wannapiroon & Prachyanun Nilsook, 2019. "Virtual Immersive Learning Environments (VILEs) Based on Digital Storytelling to Enhance Deeper Learning for Undergraduate Students," Higher Education Studies, Canadian Center of Science and Education, vol. 9(1), pages 144-150, March.
    2. Nawarat Wittayakhom & Pallop Piriyasurawong, 2020. "Learning Management STEAM Model on Massive Open Online Courses Using Augmented Reality to Enhance Creativity and Innovation," Higher Education Studies, Canadian Center of Science and Education, vol. 10(4), pages 1-44, December.
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    More about this item

    JEL classification:

    • R00 - Urban, Rural, Regional, Real Estate, and Transportation Economics - - General - - - General
    • Z0 - Other Special Topics - - General

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