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Beyond the Screen: Do Esports Participants Really Have More Physical Health Problems?

Author

Listed:
  • Di Tang

    (The Department of Sports Science and Physical Education, The Chinese University of Hong Kong, Hong Kong, China)

  • Kim-wai Raymond Sum

    (The Department of Sports Science and Physical Education, The Chinese University of Hong Kong, Hong Kong, China)

  • Ruisi Ma

    (The Department of Sports Science and Physical Education, The Chinese University of Hong Kong, Hong Kong, China
    School of Physical Education, Jinan University, Guangzhou 510632, China)

  • Wai-keung Ho

    (The Department of Sports Science and Physical Education, The Chinese University of Hong Kong, Hong Kong, China)

Abstract

This cross-sectional study aimed to explore the association between esports participation and physical health and examine the difference in physical health problems between esports participants and non-esports participants. A total of 1549 young adults participated in this investigation. A total of 633 participants were categorized as esports participants, and they were involved in six types of esports games: shooting games, multiplayer online battle arena games, strategy card games, sports games, real-time strategy games, and fighting games. An online survey was conducted to gather data on their demographic information, gaming behavior, traditional sports behavior, and physical health problems. The results demonstrated that esports players reported significantly higher participation in traditional sports compared to non-esports players. No significant differences were found in sleep duration or the selected physical health issues between the two groups. Overall, the findings suggest that esports participation was not associated with negative physical health in this sample of young adults. Furthermore, this study found that players who conscientiously took intermittent breaks and maintained a standardized sitting posture during gameplay had a lower likelihood of reporting neck and back pain. These findings have important implications for challenging conventional negative perceptions of esports and promoting a more objective understanding and appreciation of esports and the sustainable development of esports players. Future research is necessary to explore potential causal relationships between esports participation and health outcomes and to develop a healthier esports practice modality from a sports science perspective.

Suggested Citation

  • Di Tang & Kim-wai Raymond Sum & Ruisi Ma & Wai-keung Ho, 2023. "Beyond the Screen: Do Esports Participants Really Have More Physical Health Problems?," Sustainability, MDPI, vol. 15(23), pages 1-14, November.
  • Handle: RePEc:gam:jsusta:v:15:y:2023:i:23:p:16391-:d:1289879
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    References listed on IDEAS

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    5. Haozhou Pu & Jeeyoon Kim & Corinne Daprano, 2021. "Can Esports Substitute Traditional Sports? The Convergence of Sports and Video Gaming during the Pandemic and Beyond," Societies, MDPI, vol. 11(4), pages 1-18, October.
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    Cited by:

    1. Di Tang & Bo Peng & Ruisi Ma & Kim-wai Raymond Sum, 2025. "Dispelling stigma and enduring bias: exploring the perception of esports participation among young women," Humanities and Social Sciences Communications, Palgrave Macmillan, vol. 12(1), pages 1-13, December.

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