Beyond the Screen: Do Esports Participants Really Have More Physical Health Problems?
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- Tobias M. Scholz, 2019. "eSports is Business," Springer Books, Springer, number 978-3-030-11199-1, January.
- Petr Parshakov & Dennis Coates & Marina Zavertiaeva, 2018. "Is diversity good or bad? Evidence from eSports teams analysis," Applied Economics, Taylor & Francis Journals, vol. 50(47), pages 5064-5075, October.
- Weisheng Chiu & Thomas Chun Man Fan & Sang-Back Nam & Ping-Hung Sun, 2021. "Knowledge Mapping and Sustainable Development of eSports Research: A Bibliometric and Visualized Analysis," Sustainability, MDPI, vol. 13(18), pages 1-17, September.
- Kevin Rudolf & Peter Bickmann & Ingo Froböse & Chuck Tholl & Konstantin Wechsler & Christopher Grieben, 2020. "Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019," IJERPH, MDPI, vol. 17(6), pages 1-14, March.
- Haozhou Pu & Jeeyoon Kim & Corinne Daprano, 2021. "Can Esports Substitute Traditional Sports? The Convergence of Sports and Video Gaming during the Pandemic and Beyond," Societies, MDPI, vol. 11(4), pages 1-18, October.
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- Di Tang & Bo Peng & Ruisi Ma & Kim-wai Raymond Sum, 2025. "Dispelling stigma and enduring bias: exploring the perception of esports participation among young women," Humanities and Social Sciences Communications, Palgrave Macmillan, vol. 12(1), pages 1-13, December.
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